Parting Thoughts on Street Fighter IV
Last week, we posted a quick entry on Capcom’s Street Fighter IV for the PlayStation 3 and Xbox 360. An update was promised, so here it is.
Wow. Well, at least, mostly wow. We think back to years ago when 3-D modelers first began to construct amazingly complex three-dimensional versions of the Street Fighter characters, merely to show that they could do so; dreams were shattered when Capcom and Arika’s Street Fighter EX series debuted with far less detailed, unimpressively animated versions of Ryu, Ken, and the gang. It was a suggestion that Capcom either didn’t know how to bring its 2-D characters to life, or didn’t care about doing so properly.
Street Fighter IV proves that the company now both knows how, and cares about doing this seemingly small but critical thing the right way. With the exception of a couple of characters—the now meaty, big-handed Chun Li and the awkwardly angular Fei Long—Capcom’s character models seem like believable if cartoony versions of humans, and some go beyond that. Ryu, Cammy, and Zangief look phenomenal, Dhalsim, end boss Seth, and former end boss M. Bison are all far better in 3-D than one might ever have imagined after seeing Street Fighter EX, and new characters blend all but seamlessly into the familiar crew. To underscore one point there, the Cammy model is quite possibly the best in the entire game, with equally amazing animation; her inclusion is greatly appreciated. Similarly, when the backgrounds are great, they’re truly amazing: a recreation of Chun Li’s street scene is now more conspicuously set in Shanghai, and Blanka’s Brazilian jungle scene is shackless, but both offer animations and other little details that can’t help but blow the minds of people who last saw these levels as flat.
We’d argue that the only things missing from this game are obvious: 3-D versions of the rest of the backgrounds, and proper remixes of more of the old music. While completely redoing the prior Street Fighter II in 3-D mightn’t seem original, the truth of the matter is that virtually all of the settings dreamt up by Capcom’s prior crew were so classic and smart that very little since then has compared with them in memorability: Dhalsim’s Indian elephant palace, Ryu’s Japanese rooftops, Sagat’s reclining buddha in Thailand—these are the types of backdrops for fights that can’t be forgotten once seen. Somehow, seeing Ryu take on opponents under an overpass, Dhalsim fight in a brewery, and Sagat in a dim temple just doesn’t compare; even when these backgrounds are nicely detailed and animated, the visual focal points just aren’t that impressive. We’re guessing that Capcom will add more backgrounds around the same time as it splices Dee Jay and T. Hawk back into the game, along with a few more Street Fighter Alpha characters; how exactly Rose, Dan, and Gen wound up in here is beyond us. But Gen turns out to be a worthwhile addition, anyway.
From a gameplay standpoint, we wouldn’t fault any but one of Capcom’s decisions here. Between their old moves and their new Ultra Combos, which make more dramatic use of the 3-D graphics engine than in any other game we’ve played—including Virtua Fighter 4—the characters are almost all a joy to play, a combination of furious action, some strategy, and some practice doing unfamiliar combinations of joystick motions and button presses. They perform quite ably even with the stock PlayStation 3 controller (sorry, Xbox players), and the concept of unlocking additional characters by beating the game with various rivals is a sound one, if a bit too tedious thanks to Seth’s unbearably cheap attacks. Online multiplayer is included, but only for those on the same platform; we only wish more friends actually owned the Sony machines we’re using (sorry, PlayStation players).
The gulf between the gaming experience that Street Fighter IV provides and what we are accustomed to playing on the iPhone and iPod touch these days is too huge to fully explain. People who have played even the original Street Fighter, let alone II or any of the other sequels, know already that these titles are impossible on Apple’s devices until a proper controller is released. Should such a thing ever emerge, we certainly hope that Capcom is ready with all its past games, as well as a stripped-down version of this one. We’d like nothing better than to have an excuse to play Street Fighter on the go.
If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods or accessories, or if you sell or market products, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators. Wondering why we're talking about something other than iPods? Check the Archives: Backstage has been here and kicking it since 2004.
- Apple issues workaround for Messages text string bug
- Apple acquires Metaio, an augmented reality company
- Apple stuck with court-appointed antitrust monitor
- Apple to unveil rewards system for Apple Pay
- GM bringing CarPlay to 14 of its 2016 Chevy models
- Upcoming kit will allow developers to build native Apple Watch apps
- Apple may debut new ‘Proactive’ assistant with iOS 9
- Google Search will soon surface content from iOS apps
- iOS bug allows peculiar string of characters in Messages to reboot iPhones
- iOS 9 Transit feature to launch in select cities
- Spigen Apple Watch Stand S330
- Griffin WatchStand for Apple Watch
- Apple iPhone Lightning Dock
- Witti Notti and Dotti
- PhoneSuit Elite 6 and Elite 6 Pro Battery Case for iPhone 6 and iPhone 6 Plus
- Wren V5US Speaker
- Skech Base for iPad Air 2
- Anova Culinary Precision Cooker
- Phiaton MS 100 BA Earphones
- Olloclip Ollocase for iPhone 6
- Will removing a credit card from Safari also remove it from Apple Pay?
- Can I mute Handoff calls coming into my Mac from my iPhone?
- How do I keep my iPhone calls from ringing on my Mac?
- Why doesn’t Traffic show up on my Today Notifications Screen?
- Why doesn’t my iPhone reconnect to Wi-Fi after I turn it on?
- Why can’t I see the iPad-style landscape view on my iPhone 6 Plus?
- Is there a point to having both iCloud Photo Library and iCloud Photo Stream enabled?
- Why can’t I set a longer passcode timeout on my iPhone 6 Plus?
- Can I turn off Message Read Receipts for only some users?
- How do I share one iCloud Photo Library within a family?