Adobe has announced that it will be discontinuing its Photoshop Touch app, preferring to focus instead on its family of more focused apps tied into its Creative Cloud program. A post on the company’s Photoshop Blog highlights Adobe’s other more recent offerings such as Photoshop Mix and Photoshop Sketch as examples of how the company believes it has produced better user experiences through “laser-focus” on specific and traditionally complex workflows for specific subsets of tasks, rather than the more ambitious approach of trying to replicate all of Photoshop’s capabilities in a mobile app. In a similar vein, Adobe has already started work on a new “serious retouching” app to add the the collection, dubbed “Project Rigel” which is expected to be available later this year.
Photoshop Touch is scheduled to be removed from the App Store on May 28th, and no further updates will be provided. Users who have already purchased the app prior to that time, however, will be able to continue using it on their devices or even reinstalling it from their purchase history “for the foreseeable future” – likely meaning for as long as it remains compatible with future iOS versions.
Apple may finally be adding transit directions to Apple Maps with the release of iOS 9, according to new information obtained by 9to5Mac. When Apple transitioned from Google Maps to its own mapping service, integrated transit directions were one of the casualties, and as a stop-gap measure, Apple provided plug-ins for third-party routing apps for getting directions, allowing users to start planning a trip in Apple Maps and then switch to another app, such as Google Maps or Transit app, to provide specific routing directions. While built-in transit routing was expected to arrive last year in iOS 8, Apple reportedly experienced difficulty getting the feature off the ground due to personnel problems and data, as well as coverage limitations, deciding to pull the feature just prior to WWDC 2014.
Sources are now indicating that Apple hopes to launch its Transit service with iOS 9, which would include bus, subway, and train route navigation as the major updates to the Maps app. The new functionality would not only include routing and trip planning for public transit, but also larger icons for airports, subway stations, and train stations, and a new Transit view to complement the existing standard, hybrid, and satellite views. In addition, Apple has also apparently been making headway on an indoor mapping project that would allow users to navigate major buildings, offices, and landmarks. Autonomous robots with iBeacon sensors are reportedly being deployed in buildings to collect data for the indoor mapping project, however it’s uncertain whether this feature will go live with iOS 9 or is simply being prepared for some future release.
Microsoft looks to be working on a way to make email conversations on the iPhone more like instant messaging with an apparent new app discovered by Twitter user @h0x0d. A posted image shows a general outline for Flow by Outlook, an app designed to let users have real-time conversations via their email accounts without bothering with the subject lines and signatures of traditional email exchanges. Only conversations started within the Flow app will be displayed there, separating out the more casual instant messaging-style communications from standard email correspondence. Users will be able to continue Flow conversations in Outlook. A disclaimer at the bottom of the image marks Flow as “Microsoft Confidential” and implores users not to discuss Flow or send Flow messages to anyone outside of Microsoft. [via ZDNet]
In a simple two-sentence statement, TomTom confirmed that its partnership to provide Apple with maps and related information has been extended, but provided no further details. TomTom has been partnered with Apple since 2012, the same year Apple fired its own internal manager in charge of Maps for iOS 6. Apple recently announced the acquisition of GPS firm Coherent Navigation, which could be another move to bolster the features of Maps. [via 9to5Mac]
Nintendo may be on track to release its first iOS game later this year, according to details revealed in the company’s Financial Results Briefing. Back in March, reports surfaced that the company was partnering with DeNA to allow its intellectual property to be used on non-Nintendo mobile hardware. The latest report refers rather obliquely to games for “smart devices,” making it unclear which platforms the company may be targeting for the initial release, however the current plan suggests that the company will debut one title later this year, with four more expected to arrive by March 2017. Nintendo chief Satoru Iwata’s comments make it clear that the company is taking a cautious and measured approach to ensure that customers will “appreciate the quality” of the games developed for smart device platforms, with designs intended to “match the play styles” of other devices, as opposed to simply being direct ports, and that the company will “carefully select appropriate IP and titles for our smart device deployment.” Iwata goes on to state that five titles is “not a small number at all” and that it “should demonstrate our serious commitment to the smart device business.” [via Engadget]
Following reports earlier this week that Apple has been using its influence to encourage record labels to kill off free streaming licenses for services like Spotify and YouTube, some services are accusing Apple of anticompetitive pricing as a result of its App Store subscription model. Several music industry sources have spoken with The Verge, strongly calling out Apple for the thirty percent cut that it takes from all in-app subscriptions, which of course includes subscriptions to services such as Spotify and Rdio. While the sources acknowledge that some fee for administrative overhead is reasonable, the feeling is that a 30 percent cut is excessive.
The sense is that Apple gets an unfair pricing advantage for its own upcoming streaming service, as other services are forced to either give up 30 percent of their base fees to Apple, or raise their prices for in-app subscriptions to make up the difference. While most of these services provide alternate methods for purchasing subscriptions outside of the App Store, such as visiting the company’s web site directly, Apple’s App Store Guidelines specifically prohibit redirecting users to a web site or even providing this information in the app itself, resulting in many users not being aware of another way to purchase a subscription.
Apple rejects Apple Watch apps that just tell time, requires independent approval for certain health apps
In a series of updates to its App Store guidelines, Apple has spelled out some boundaries for which apps will be allowed on the Apple Watch. Watch apps built primarily to tell time will be rejected, reflecting the time Apple has spent in its own exhaustive efforts to create intricate faces for the watch. Apple also clarified that apps used for health-related research on human subjects will need to be approved by an independent ethics review board. [via 9to5Mac]
Researchers at Skycure have exposed an SSL certificate security flaw allowing them to create a ‘No iOS Zone’ where most apps on iPhones and iPads running iOS 8 will crash while connecting to the Internet, even crashing the devices themselves in some cases. While the exploit is normally triggered by users manually joining these rogue Wi-Fi networks, hackers can also take advantage of the WiFiGate vulnerability to create fake Wi-Fi networks with names that iOS devices on some carriers will automatically join — for example any iPhone on AT&T will join any nearby Wi-Fi network with the name “attwifi” without requiring any user interaction. Once the device is connected, either automatically or manually by the user, apps attempting to make a secure connection with a server will crash. Heavy use of the device while it is exposed to the fake Wi-Fi location can even cause the device’s OS to crash. In some instances that crash led to a repeatable boot cycle, rendering the device useless while within range of the fake Wi-Fi hotspot. Users can avoid the problem by disconnecting from the offending Wi-Fi network and generally avoiding connecting to suspicious free Wi-Fi networks, although in the case of carrier-defined Wi-Fi networks, the user may be required to move out of range of the Wi-Fi network entirely, as many of these carrier settings cannot be overridden. Skycure has reported the problem to Apple and speculates that iOS 8.3 may have fixed some of the underlying issues. [via 9to5Mac]
About 1,500 iOS apps have an HTTPS vulnerability leaving them open to attack, according to analytics service SourceDNA. The flaw stems from a weakness in version 2.5.1 of AFNetworking, an open-source code which provides networking capabilities for apps. Apps containing the code may not properly validate SSL certificates, leaving users of apps like Movies by Flixster with Rotten Tomatoes and Citrix OpenVoice Audio Conferencing vulnerable to spying over public Wi-Fi networks. AFNetworking has updated version 2.5.2 to fix the issue and companies like Yahoo, Microsoft and Uber have already issued fixes for affected apps. The full list of vulnerable apps still using version 2.5.1 has been kept private, but SourceDNA provides a search tool allowing users to see which of their apps might be affected. [via Ars Technica]
A security change in iOS 8.3 prevents some file manager and transfer utilities like iFunBox and iExplorer from accessing app directories on an iPhone, iPad or iPod touch, MacRumors notes. The apps allow users to manage, transfer and back up data between their iOS devices and a Mac or PC, but updated iOS 8.3 security features blocked the apps’ ability to control data in installed apps and games. Scrambling for a fix over the weekend, iFunBox released an updated version that partially addressed the problem, allowing any music file to be imported as a ringtone, and apps with “iTunes File Sharing” enabled to be opened for sandbox browsing. Any other apps are still not accessible in iOS 8.3. Macroplant’s iExplorer claims to be iOS 8.3 ready, making no mention of the security issues.
After being pulled from the App Store twice for objectionable content, the anonymous After School app is back with improved safety features, The Daily Dot reports. The app requires students to sign in with Facebook credentials to verify their location and school, then lets them post content anonymously to be viewed by others at their school. Bullies used that anonymity to torment other students, so After School’s parent company, One, spent three months improving the app’s safety. One co-founder Cory Levy said moderators now review every post before it goes live, with a “mature content” filter preventing anyone under 17 from accessing more adult posts. To verify age, the app will require a driver’s license scan. Students posting about harming or killing themselves will be referred to a 24/7 anonymous support team. Threats posted to the app will be flagged by an automated program that emails police and school officials. Even with the new safeguards, the App Store has After School rated 17+ for mature themes, mild sexual content, mild profanity and infrequent references to drug and alcohol use, among other things.
One of Apple’s small company acquisitions may have resulted in the more convenient search now found in the “Explore” tab in the App Store, according to TechCrunch. Ottocat, a small search startup focused on organizing apps based on “nested” categories, released a beta version of software designed to make it easier to find relevant apps in May 2013, claiming to have indexed every app in Apple’s App Store. By October 2013 the company was gone, with its website simply stating, “Ottocat is no longer available.” Little information is available on Apple’s acquisition of the company, aside from one of Ottocat’s co-founders authoring a patent as an employee of Apple and filing it in November 2013. It’s also unclear whether Edwin Cooper and Michelle Cooper, Ottocat’s founders, are still with Apple, but in June 2014 Apple unveiled the “Explore” tab in the App Store, sorting the store’s offerings into categories and subcategories, as Ottocat claimed to have done the previous year. No one from Apple or Ottocat has responded to the story.
Apple has added Booking.com and Trip Advisor reviews to its Apple Maps app — previously, Apple Maps relied solely on Yelp for business reviews. Incorporation of Booking and Trip Advisor is still limited — only one of the three review providers is visible for any one business within Maps, with no clear way to determine which source you’ll be getting. And there’s no way to swap between review providers within the app. However, the addition of Booking seems to add more information about international destinations. Apple hasn’t commented on the additions and still lists Yelp as its sole review provider. [via 9to5Mac]
Apple has pulled The Whole Pantry app from its U.S. and Australian App Stores amid controversy surrounding the app’s creator, The Sydney Morning Herald reports. Australian app developer Belle Gibson’s claim of healing herself from terminal cancer without conventional treatment came under scrutiny last week after friends and doctors voiced doubts about her diagnosis, and charities reported that they hadn’t received funding Gibson had promised. The Whole Pantry — an app providing recipes and lifestyle guides — has been dropped from the App Store and is no longer featured on a page displaying Apple Watch apps.
Apple’s iOS 8.2 eliminated the FREAK security flaw in Safari, but FireEye researchers found a handful of popular iOS apps are still vulnerable to attack even when running on iOS 8.2. Hundreds of others still connect to vulnerable HTTPS servers, leaving them open to attack when running on iOS versions lower than iOS 8.2. Shopping, medical and finance apps were all mentioned as possible targets in FireEye’s plea for app developers to remedy the lingering issues.
Nintendo will finally develop games for smartphones, The Wall Street Journal reports. The company that for years refused to cater to the smartphone market has partnered with Japanese game provider DeNA Co. to set up a new mobile game platform, which should debut this fall. Analysts say Nintendo’s reluctance to license its characters has come at a heavy cost as the gaming industry shifted to smartphones. Nintendo posted three straight years of losses amid disappointing console sales, forcing the company to be more open to embracing the free-to-download game model dependent on in-game purchases for revenue.
Nintendo’s new game distribution portal, slated to debut this fall, will be the only place to download the company’s games, but those looking to download Nintendo classics won’t find them there. Although Nintendo has put “no limitations” on which of its properties will wind up in smartphone games, the company’s announcement said, “Only new original games optimized for smart device functionality will be created, rather than porting games created specifically for the Wii U home console or the Nintendo 3DS portable system.”
Apple has made another adjustment to its App Store review policies, this time cracking down on apps that display examples of gun-related violence in their icons or screenshots, PocketGamer reports. Citing reports from multiple developers, the report notes that Apple has begun rejecting both new games and updates from the App Store that include screenshots that “show people holding guns, or being maimed or killed.” Several examples are noted in the report, with developers being required to change screenshots and resubmit to meet this new restriction, which is reportedly just a more active enforcement of Section 3.6 of the App Store Review Guidelines. Section 3.6 states that “Apps with App icons, screenshots, and previews that do not adhere to the 4+ age rating will be rejected.” It’s worth noting that the rejections seem to be limited exclusively to content shown on the App Store page such as screenshots and icons; there have been no reports of Apple rejecting apps for any guns or violence shown within applications themselves, assuming the content is appropriate for the assigned age rating on the App Store.
Apple has changed course and decided to readmit a marijuana-related app to the App Store, according to a new report from the San Francisco Chronicle. In a controversial move some weeks ago, Apple pulled the app MassRoots from the App Store, despite its presence there from July 2013 until Nov 4, 2014. While the rejection was likely based on Section 2.18 of the App Store Review Guidelines, which states that “Apps that encourage excessive consumption of alcohol or illegal substances, or encourage minors to consume alcohol or smoke cigarettes, will be rejected,” it seems clear that Apple had not enforced this policy when the app was originally submitted, perhaps in part due to the varying legality of marijuana use between different jurisdictions. Following the app being removed from the App Store, the founder of MassRoots had reportedly contacted Apple, offering to restrict the use of the app based on geofencing to only operate in jurisdictions where marijuana is legal. However, at the time Apple “refused to budge.” The company apparently changed course last week, when an Apple representative contacted the founder and notified them that “cannabis social apps” would be permitted on the App Store, provided they are “geo-restricted to the 23 states that have legalized medicinal cannabis.”
Game developer NimbleBit has announced that its upcoming iOS game Letterpad will feature Apple Watch support, TouchArcade reports. The developer previously announced that it was looking for testers for the upcoming game, which challenges users to come up with words relating to specific topics from a provided grid of nine letters. With the game nearing completion, NimbleBit has announced that the game will also be playable on the forthcoming Apple Watch. While no release date has been set, Letterpad is expected to come with 200 different puzzles and also include the ability for users to create their own puzzles and share them. It’s also unclear at this point whether the game will run standalone on the Apple Watch or require the user to have their paired iPhone in proximity.
In a new blog post on their site, iOS game developer ustwo provides some interesting insight into the economics of its hit game, Monument Valley. Titled Monument Valley in Numbers, the infographic reveals that more than 80 percent of the game’s $5.85 million revenue came from the iOS side, with over 1.7 million official sales on iOS devices. Factoring in multiple devices from single sales, the report indicates that the game was actually installed on over 10 million unique devices – a ratio of approximately four devices for every one sale. The post also shows revenue over time, with clear spikes in sales following the game’s initial release, receipt of various awards, and the Christmas season. Revenue is also broken down by country, and additional information is provided on development costs and other more esoteric statistics such as in-game camera usage, most played chapters, and number of totems drowned.