Apple has begun allowing iPhone developers whose iPhone applications have been released on the App Store to hand out up to 50 promotional codes good for a free download of the applicaiton. The codes are currently only redeemable through the iTunes Store in the U.S., by using the “Redeem” link in the App Store. As an example, Sykhronics Entertainment provided iLounge with a promotional copy of its new game Smiles. Prior to the start of this program, it was difficult for developers to offer promotional or review copies of their applications, as they had to rely on ad-hoc distribution methods.
Now operating under the corporate name Aurora Feint Inc., developers Danielle Cassley and Jason Citron have unveiled Aurora Feint II: The Arena for the iPhone and iPod touch. Based on the original RPG-slash-block-matching game Aurora Feint: The Beginning, the new game is described as an asynchronous massively multi-player RPG, which promises to let users play against “ghosts” of other players that persist in the game even when the ghost’s player is not actually using his/her device. According to the company, playing against a ghost is “exactly” like playing in real-time against a real player, with real-time interaction between challenger and ghost. Other new features in the game include a world newsfeed, which is a continuous stream of real-time events happening in the game that appears as a ticker on the bottom of the screen. Tapping on an event in the ticker takes the player to an area called the Tavern, where players can conduct “asynchronous” chat with other players in the world, propose duels, share strategies and compete for leader board rankings. Each player will also get a wall where other players can leave comments and challenges and suggestions, which in turn become events in the Tavern.
In addition, the game offers all the functionality of the company’s first title, Aurora Feint: The Beginning, including characters, role playing, and skill-based progression in a single player environment. The Arena will be the second in a series of three products the company intends to build around the theme of Aurora Feint, a girl whose coma takes her through a dream world and series of casual puzzle based challenges aided by player characters. Aurora Feint II: The Arena will initially be priced at $8, going up to $10 after the holidays, and is expected to be available on the App Store on Friday, pending Apple’s update schedule.
Google is planning to release an iPhone application that allows users to search by voice instead of using the keyboard. According to the New York Times, the application may be available as soon as today, although it’s currently unclear whether the voice searching feature will be added to the company’s existing Google Mobile App or whether it will arrive in the form of a standalone application. Results, which may be displayed as quickly as seconds after the query, will at times also include local information, leveraging the iPhone’s location services. The service will be free to customers when it is released.
Demiforce has provided iLounge with a preview of its upcoming iPhone and iPod touch game Trismology, a spin-off of its popular, top 100 iPod touch/iPhone game Trism. Trismology will feature 30 brand new puzzle levels, similar to those found in Trism’s “Syllogism” mode, requiring players to tilt the device to match and thereby eliminate triangular blocks. It will also include a level creator that is tied to an online mode, allowing users to share their levels with other players and in turn play levels created by other users. According to Demiforce, the game will appear on the App Store “soon,” pricing has yet to be announced.
AT&T, in cooperation with Firethorn Holdings, has released its new Mobile Banking on AT&T application for the iPhone. The app allows users to check account balances, view account history, make transfers, and pay bills, and supports the access of accounts from multiple financial institutions. Participating banks include Wachovia, SunTrust, USAA, Carolina First, America First, Arvest, Bancorp South, Synovus, Mercantile Bank, and more. Mobile Banking on AT&T is available now as a free download for iPhone users from the App Store.
Sonos, maker of wireless multi-room music systems, has announced the release of its new Sonos Controller application for the iPhone. This free application allows iPhone, iPhone 3G, and iPod touch users to control the Sonos Multi-Room Music System directly from their device over Wi-Fi. Controller lets users control the entire Sonos system, allowing them to quickly link and unlink rooms, select, play, pause, and skip music in any room, search for artists and songs, browse their music collection, and change the volume in a single room, or in all rooms at once. Sonos Controller is available now as a free download from the App Store.
Google has released a new version of its Google Earth application for the iPhone and iPod touch. According to the app’s release notes, it offers the same global satellite and aerial imagery available in the desktop versions of Google Earth. The app employs a multi-touch interface to navigate the virtual globe, with the ability to tilt the device to adjust the view, view geo-located Wikipedia articles, use the location feature to move to the user’s current location, and search for different destinations worldwide. Google Earth for iPhone and iPod touch is a free download from the App Store, and is available now.
Griffin Technology has released iTalk Recorder, a free iPhone and iPod touch 2G software version of its earlier iTalk hardware voice recorders for iPods and iPod nanos. Designed with three recording quality settings—good, better, and best—iTalk Recorder creates AIFF-format recordings that can be sent wirelessly to your computer using a separate free application, iTalk Sync. Both applications are available now, though Griffin’s web site currently only offers iTalk Sync in a Macintosh version; a Windows version is “coming soon.”
Fringland Ltd. has launched its new iPhone and iPod touch application fring, the first app with support for free Voice over IP (VoIP) telephony to become available on the App Store. The application offers support for both voice and text communications and a number of different services, including fring, Skype, MSN, Google Talk, AIM, Yahoo!, Twitter, and ICQ. Due to restrictions placed on VoIP apps by Apple, voice calls are available only when connected via Wi-Fi, while text-based messaging is available over both Wi-Fi and cellular data connections. Fring is available now as a free download from the App Store.
Apple has quietly changed the App Store’s review policy, now requiring users to have actually downloaded or purchased an application before they are allowed to review it. This improvement has been long-requested by developers, who at times saw the ratings on their apps drop due to negative reviews from users who had never even used the application. Now, if a user attempts to review an application that they haven’t used, they are greeted by an alert explaining, “In order to write a Customer Review for this item you must have purchased or downloaded it.” [via TUAW]
Continuing a battle over overly strict confidentiality provisions that started immediately after the release of the first iPhone OS applications, Apple attempted this week to silence developers whose applications were rejected, and consequently incurred the wrath of leading members of the iPhone development community. Almerica, the developer of the recently rejected Podcaster iPhone app, yesterday posted and later removed a blog entry entitled “Apple shuts down Podcaster, Again!” In the entry, Almerica said that Apple had removed its ability to distribute the application using Ad Hoc methods, its only option once Apple had rejected the app for distribution through the App Store. Later in the day, a report noted that Apple has added a non-disclosure statement to all App Store rejection letters, preventing developers from talking about their rejections, an apparent attempt to stop developers from generating post-rejection buzz that could lead to successful widespread Ad Hoc distribution.
Following these disclosures, other developers have angrily called out Apple for what they describe as increasingly contemptuous behavior. Brent Simmons, developer of the RSS reader NetNewsWire for Mac OS X and iPhone, wrote on his blog, “When I read that Apple’s solution to the problem of the negative press around apps being rejected from the App Store was to add an NDA warning, I thought it was satire. It couldn’t be true. But it appears to be true. If so, then someone is making a mistake. This behavior is definitely beneath the company that makes the software and hardware I adore and love developing for.”
Developer Wil Shipley, who writes the software for Delicious Monster, said on his blog, “I have to be clear: it simply will not stand for Apple to prevent applications on the iPhone from competing with Apple’s own applications. Besides chasing away all decent developers, besides hurting their customers by stifling competition and innovation, besides it simply being evil, it will, shortly, be illegal. This kind of behavior is illegal when you hit a certain point in market saturation for your product; Microsoft was slapped for it constantly in the late ‘80s. If the iPhone is the success Apple thinks it will be, they will find themselves the target of a huge class-action lawsuit.”
While it remains unclear as to whether the outcry from developers and users will have any effect on Apple, it’s obvious that developers are becoming increasingly wary of the company’s legal and business practices. Expect further updates as this story continues to develop.
Two developers of Breakout-style games for the iPhone and iPod touch have reportedly been asked to remove their games from the App Store. According to separate postings from the developers, Atari Interactive has requested the removal of BreakClassic, BreakTouch 3D, and SuperPong 2 “due to infringements against the pong and breakout copyrights.” In August, iPhone developer Noah Washington faced a similar request from The Tetris Company, which filed a complaint with Apple over his Tris Tetris clone. As of this writing, all three apps remain available on the App Store.
Apple has released Remote 1.1, the first update to its iTunes and Apple TV remote control application for iPhone and iPod touch. New in Remote 1.1 is the ability to create Genius playlists and create and edit playlists in iTunes directly from the application. Remote 1.1 is available as a free download from the App Store for all iPhone and iPod touch users running software 2.0 or later.
Apple has announced that iPhone and iPod touch users worldwide have downloaded more than 100 million applications from the App Store since its launch on July 11. More than 3,000 applications are now available on the App Store, with over 90 percent priced at less than $10 and more than 600 offered for free.
“iPhone’s unique capabilities, easy SDK and the ability to reach an audience of millions via the App Store made this an easy development choice for us,” said John Pollard, Jott CEO. “To date, we’ve had hundreds of thousands of downloads of Jott for iPhone, which has been a major win for our company.”
“Because I already had a full-time job I used the iPhone SDK to create Trisim in my spare time and in my wildest dreams I never expected this kind of result,” said Steve Demeter, founder of Demiforce. “Selling over 27,000 downloads in the first three weeks means I now have a significant new income stream and some exciting career choices that I didn’t have a couple of months ago.”
“As an 18 year old iPhone Developer Program member I won an Apple WWDC student scholarship and used the opportunity to complete my app over the summer,” said Bryan Henry, developer of Equivalence. “It was a lot of fun to pull it together and certainly the most lucrative summer job I’ve ever had as I made over $8,000 in my first month of App Store sales.”
“Our new account registrations on the App Store are 300 percent better than all our other registration avenues combined,” said Chris MacAskill, SmugMug’s co-founder. “We’ve been able to do things with our iPhone app that we just couldn’t have dreamed of doing on any other mobile platform, so these are revolutionary times for us and for iPhone and iPod touch users.”
Electronic Arts has announced that Spore Origins for the iPhone will be available later this month, and has also announced a slate of games currently in development for the iPhone platform. In Spore Origins, users create and control their own virtual life form, growing from a single-cell organism into a more complex being as the game progresses. The iPhone version of the game will feature two game modes and 35 levels, as well as the Creature Editor, which lets the user customize their creature’s texture, shape and body parts to improve offense, defense, perception and movement. In addition, EA announced that Yahtzee Adventures, EA Mini Golf, Lemonade Tycoon, Mahjong, Monopoly: Here & Now The World Edition, Sim City, Tiger Woods 09, Need for Speed Undercover, and The Sims 3 are all in development for the iPhone and iPod touch; release and pricing information has yet to be announced.
Update: Spore Origins is now available on the App Store for $10.
iPhone developer Nicolas Solan has released Earth3D, a new application for the iPhone and iPod touch that presents the user with 3D views of the Earth, Moon, and Sun. The application allows users to drag one finger to rotate the Earth; multiple fingers stop and start the rotation of the camera. Earth3D is available now as a free download from the App Store.
Audi has announced the release of a new iPhone game and an iPhone-optimized website as a promotion for its upcoming 2009 model A4 car. Audi A4 Driving Challenge, available as a free download from the App Store, is an overhead-view racing title that uses accelerometer- and screen-based controls to let the user drive the new A4 through a series of five progressively more challenging courses. Alongside the game, Audi has also launched an iPhone-formatted website for the A4, offering users content on the A4, specialized videos, wallpapers, an exterior color customizer, and a dealer locator.
According to another supposed email from Apple CEO Steve Jobs to a concerned customer, Apple is aware of the problem with third-party iPhone and iPod touch applications crashing, and is working on a fix for the next firmware update. “This is a known iPhone bug that is being fixed in the next software update in September,” Jobs allegedly said in the email to an AppleInsider reader. Since the release of iPhone Software 2.0, and continuing through the releases of 2.0.1 and 2.0.2, iPhone, iPhone 3G, and iPod touch owners have reported problems with third-party applications failing to load, and simply returning the user to the home screen. The report speculates that the problem may stem from improperly set permissions.
A gallery of screenshots (Translated Link) supposedly from the upcoming Nike+ application for iPhone and iPod touch has appeared on a French iPhone blog. The screenshots show the main menu screen, a Google Maps view called “Find Your Way,” and individual pages for goal progress monitoring and management, workout management and status, and more. A Nike spokesperson said in April that the company was planning to expand its Nike+ program to include the iPhone and iPod touch. It is unknown whether the new app will require the current Nike+iPod Sport Kit or a new peripheral, or whether it will leverage the devices’ built-in accelerometers. [via Ubergizmo]
Update: AppleInsider has posted claims that “people familiar with Nike+ initiative” say the images are not authentic. Instead, the report claims the screenshots are “believed to be the product of a third party or individual developer who conceptualized a semi-functional application.” Without official word from Nike, the status of the screenshots is unclear; iLounge has requested comment from Nike and will update this article as appropriate.
BoxOffice, a popular movie listing search and browsing application, has been re-released on the App Store under the name Now Playing. Apple previously pulled the application from the store, without giving the developer “any notification that they were doing it, or what their justification was for removing it.” The developer’s Google Code page has been updated to reflect the name change, but it remains unclear why the app was removed, or why its name was changed. Now Playing is currently available as a free download from the App Store.