Described as “a work of art with no hidden function at all,” a new $999.99 iPhone application has appeared on the App Store. I Am Rich by Armin Heinrich does very little despite its exorbitant price tag, displaying a screen with a red jewel and an info button that can be clicked to show a “secret mantra” that “may help you to stay rich, healthy, and successful.” It is unclear why Apple chose to approve an application that costs so much and does so little, but I Am Rich may further elucidate the nature of Apple’s software review procedures.
Update: It appears the app has been pulled from the App Store.
An iPhone and iPod touch version of the arcade classic Frogger has been released on the App Store. The $9.99 app, released by Konami Digital Entertainment, is a basic port of the original, with the point of the game to guide five frogs to safety in order to advance to the next level. It also boasts enhanced graphics, and sounds from the original game. Strangely, it is listed as only being compatible with the iPhone, although iLounge editors have been able to load the game on the iPod touch.
Ambrosia’s $4.99 Aki Mahjong game has received a substantial update, which adds a new zoom-in mode, new and improved tile artwork, 25 additional bonus levels, and more. You can find out more about the original version of Aki Mahjong in our iPhone Gems: Mahjong article.
Flickbook is a new application that allows users to create simple animations on the iPhone and iPod touch. The $4.99 application from Ollie Wagner and Geoff Pado features colors that build up for shading, an underlay of the last frame for easier animation, the ability to store unlimited animations, and more.
Cocktails is a $4.99 drink recipe reference application from Skorpiostech that offers users access to thousands of cocktail and mixed drink recipes from their iPhone or iPod touch. Features include full-text searching across recipe names and ingredients, the ability to browse by base, drink type, flavor, or alphabetically, the ability to favorite frequently used recipes, share recipes though email and Twitter, and more. In addition, the application presents each recipe on a background that corresponds to its age, so that older recipes appear to be printed on weathered parchment, while newer drinks appear on a flat white backdrop.
Apple has pulled another application, Box Office, from its App Store, while Nullriver has posted a statement regarding the removal of its NetShare application. Box Office, a popular movie listing search and browsing application, was removed from the store over the weekend with no explanation from Apple. In a posting on the Mac Rumors forums, the developer of the application said, “Apple pulled the app yesterday without giving my any notification that they were doing it, or what their justification was for removing it. I’ve tried to contact them about the issue, but it’s been a complete dead end. If anyone has a useful contact number for apple, please let me know. I’m in regular contact with all my data providers, and none of them have had an issue with my app. Indeed, the response was the exact opposite. They like my app and have even asked if i would do custom application work for them in the future. Furthermore, all the data i use is licensed by the owners as ‘free for non commercial use’. i.e. precisely what BoxOffice is.”
In a related development, Nullriver Software, developers of the NetShare iPhone tethering application that was posted to and then removed from the App Store multiple times last week, posted the following statement on their website regarding the app: “We’re not quite sure why Apple took down the NetShare application yet, we’ve received no communication from Apple thus far. NetShare did not violate any of the Developer or App Store agreements. We’re hoping we’ll get some feedback from Apple today. Sorry to all the folks that couldn’t get it in time. We’ll do our best to try to get the application back onto the App Store if at all possible. At the very least, we hope Apple will allow it to be used in countries where the provider does permit tethering.”
NetShare, a new iPhone application for sharing your phone’s cellular internet connection over Wi-Fi, has reappeared on the App Store following its removal last evening. It is unclear if Apple has decided to let sales of the application proceed, or if this is simply a brief reappearance due to a glitch. NetShare is available through the App Store via this direct link and sells for $9.99. [via Waxy]
NetShare, a new iPhone application that allows users to share their phone’s cellular internet connection with their computers, was posted to and then pulled from the App Store last evening. Developed by Nullriver Software, which recently released its Tuner Internet Radio application, NetShare uses a SOCKS5 proxy connection to enable sharing of the iPhone’s internet over Wi-Fi, which could potentially lead to greater data usage than with the iPhone alone, and therefore might incur higher data rates common with laptop data solutions. The application sold for $9.99 before being pulled from the store; neither Apple nor the developer have yet to explain why the app was pulled.
Speaking in interviews at the annual E3 trade show, representatives from both Sega and Electronic Arts have spoken out about gaming on the iPhone. In a video interview with gaming blog Kotaku, Sega of America president Simon Jeffery made several comments about the iPhone gaming market, and the device’s processing power. Jeffery said Sega was “deliriously happy” with the response to Super Monkey Ball on the iPhone, adding that “[o]ur relationship with Apple is such that they talked to us really early about their iPhone gaming plans, so we could get the whole accelerometer stuff working on Super Monkey Ball quite early on.” Asked if there is a big enough user base for Sega to put a lot of emphasis on developing iPhone games, he said, “we’re going to have a pretty substantial iPhone development effort, yeah. We think that the iPhone is everything the N-Gage wasn’t, as a gaming device.” He added, “[w]hy people play those crappy games on their mobile phones, I’ll never understand. I’ll never understand it, personally. The iPhone changes that, completely. You’re playing Dreamcast-quality games on this tiny little device[.]”
The comparison to the Dreamcast led to another statement that the iPhone is “right there” with the discontinued Sega console in terms of power, with Jeffery calling it “pretty impressive.” When asked if the company would then be looking to bring over a lot of Dreamcast games to the iPhone, Jeffery said, “We’re looking pretty sensibly at what we can do on the iPhone that works and resonates with the market. We’re really happy with Super Monkey Ball, and it totally proves that our IP-owned properties resonate with that casual gaming demographic. So looking back towards some of the Dreamcast content makes a ton of sense.” Finally, he revealed that the company has quite a few games in development for the iPhone right now, including what he described as some “very cool stuff.”
In a separate interview, an unnamed EA developer said the iPhone was in between the Nintendo DS and the Sony PSP in terms of power, but closer to the PSP. The developer added, however, that the accelerometer needs assistance to function as a gaming control device. “Think of it as a loose analog stick…you get lots of random data.” Game developers therefore need to create smoothing algorithms to interpret the data into movement info.
During its press conference at the annual E3 trade show, Electronic Arts revealed new upcoming titles for the iPhone and iPod touch, as well as a new feature for its recently released Scrabble and Tetris games. Spore Origins will be the full name of the iPhone/iPod touch version of the new organism creation game, and it will launch later this year through the App Store alongside Monopoly, Tiger Woods 09, and Need for Speed. Contrary to prior understanding of the Spore title, Spore Origins will not be a full version of the computer and console game, but rather a section of it. In addition, EA will use updates to add a feature to its already-published Tetris game that allows the player to draw the upcoming piece right on the screen, and to add Wi-Fi multiplayer and an accelerometer action to shuffle the letters in the player’s tray to Scrabble.
Apple’s decision to list iPhone and iPod touch applications in alphabetical order on the App Store is leading to unfair practices by some software developers, who are adding a symbol or space to the beginning of the application name in order to appear on the first page of results. While Apple has fixed the problem on its “Browse” listings, it persists on pages such as “All iPhone Applications,” where titles like $0.99 Sudoku Classic, !FLOverload!, and $1.99 Whack the Groundhog appear above legitimately-named titles such as 3-D Vector Pong and 5 Card Touch. [via TUAW]
A number of notable applications for the iPhone and iPod touch, some free, and some commercial, have debuted with this morning’s launch of the App Store. Listed below are a small selection of these titles.
Facebook has released its free Facebook application. It allows users to talk to friends using Facebook Chat, browse profiles and pictures, update their profiles, and allows for uploading of photos to Facebook from the phone.
Connected Flow has released Exposure, a new application for mobile browsing and use of popular photo sharing service Flickr. It allows users to browse photos, create favorites and comment on photos, and provides automatic searching of photos taken nearby through the use of location services. It is available in a free, ad-supported version, as well as in an ad-free, $9.99 commercial version called Exposure Premium.
MySpace.com has released MySpace Mobile, a free mobile client for the popular social networking site. It allows users to send and receive messages, browse their friends’ profiles and photos, post comments, update and share photos, and more.
AOL has released its previously announced AIM client and AOL Radio applications as free downloads. Using the AIM application, one can send and receive messages over Wi-Fi, EDGE, or 3G networks to anyone on the AIM network, including AOL, AIM, ICQ, .mac, and MobileMe users, manage his/her Buddy List, take pictures with the iPhone’s camera to use as a buddy icon, and more. AOL Radio offers users access to over 200 stations covering more than 25 genres of music, as well as 150+ CBS Radio stations from across the U.S.
The first collection of iPhone Games appeared in the App Store today, and for now, both the games and major developers will be extremely familiar to past iTunes Store customers. In addition to Apple, which has re-released its Texas Hold’em game for the third time at $5, the following titles have reappeared in updated form:
Gameloft has re-released Bubble Bash ($8), upping the resolution of the ball-shooting game for iPods and increasing the price from its original $5.
Hudson Soft has released Bomberman Touch ($8), a version of the previously released iPod Bomberman redesigned with new content for the iPhone touchscreen interface.
Namco has released Ms. Pac-Man ($10), doubling the prior iPod Game price of its classic arcade dots-and-ghosts maze game while adding a touchscreen joypad.
PopCap Games has released Bejeweled 2 ($10), updating the graphics and adding touchscreen controls while doubling the price of the original Bejeweled iPod game. Widescreen and tall orientations are now supported. Notably, a web version of Bejeweled was released for PopCap for free.
New games from previously known Apple developers such as Sega (Super Monkey Ball for $10, and Columns Deluxe for $5), Freeverse (Moto Racer, $10), Pangea Software (Cro-Mag Rally and Enigmo, $10 each), and Ambrosia (Aki Mahjong, $10) are joined by numerous releases from little-known developers and a few surprise entrants. RealNetworks is surprisingly offering South Park Imaginationland ($10), a platform game based on the popular TV show, while a company called Jirbo has flooded the store with simple and free Flash-like applications. A company called Freeze Tag has released a color version of Etch A Sketch ($5), based on the classic toy, and XBOX Live developer ZEN Studios has released ZEN Pinball: Rollercoaster ($5), an attractive pinball game. Scores of free titles, mostly simple or demo-quality releases, are also in the Store.
All of these games are available now through the iTunes Store’s Applications section, and shortly through the iPhone’s App Store interface.
Alongside iTunes 7.7, Apple has released its new Remote application for the iPhone and iPod touch. Remote allows an iPhone or iPod touch to control the music on a computer or Apple TV using a Wi-Fi connection. Users can play, skip, pause, shuffle, and search, with access to all songs and playlists, complete with album art. Remote is available now as a free download from the App Store and requires iTunes 7.7, Apple TV software version 2.1, and an iPhone or iPod touch running Software version 2.0.
Update: We’ve added a few screenshots of the new application in action below.
Apple has officially opened the App Store for iPhone and iPod touch applications. In an interview with the New York Times, Apple CEO Steve Jobs revealed that 25% of the first 500 applications available on the store are free, and of the commercial applications, 90% are selling for $9.99 or less. In addition, a third of all the initial applications are games. “The reaction we have gotten so far has been really strong,” Jobs said. “The quality and the sophistication of the applications you can write for the iPhone is in a different class.” He added that Apple is not trying to make large sums of money selling iPhone applications, instead using the store as a way to “sell more iPhones.” The App Store can currently be accessed through a link at the bottom of iTunes 7.7’s “Application” section.
Update: Apple has added a direct App Store link to the iTunes Store’s side menu, along with a promo image at the top of the main iTunes Store page.
Apple has sent out an email to paid iPhone developers encouraging them to get their applications submitted by July 7 for inclusion on the App Store on launch day. The email, received by World of Apple, states: “To ensure your application can be considered for the exciting launch of the App Store, submit your application by 12 PM PDT, on July 7, 2008. We will continue to accept applications after this time, however your application may not be available until after the launch of the App Store.” The App Store is expected to open for business alongside the release of iPhone Software 2.0 and the iPhone 3G on July 11.
PurpleTalk, a new iPhone developer tools and services company, has announced the launch of AdShare, a new free advertising service for iPhone developers. AdShare will use a brief splash-screen promotion embedded into a iPhone application to cross-promote different apps and raise awareness for those applications. Each time a developer displays an ad for a separate developer, they receive credit for one advertisement of their App, which will be promoted by another developer. The service will also provide analytic services which will allow developers to track the usage statistics of their applications.
Sridhar Muppidi, PurpleTalk’s Founder and CEO, said, “This service offers non-intrusive ads which do not affect the user’s application experience, since our AdShare banners use only 30 % of the splash screen, while the rest promotes the application owner’s brand.” Vince Mundy, CEO for iPhone gaming application development company OrangeShark.com commented, “PurpleTalk’s AdShare service will allow us to promote our games directly to end users. We expect that it might help us to acquire as many as two or three times more customers. The value is in differentiation and increased exposure.”
Neil Young, former head of Electronic Arts’ Blueprint studio, has left the firm to form Ngmoco, a new iPhone-focused gaming studio. In an interview with Gamasutra, Young described his departure as amicable, saying, “[t]his is just a different type of opportunity, and honestly, if it wasn’t for the advent of the iPhone and the advent of the App Store and the SDK, I would probably still be at Electronic Arts focusing on making Blueprint as successful as it could possibly be.” Young goes on to explain that he was attracted by the iPhone’s usage patterns, in that more than half the time the average iPhone is in use it isn’t being used for telephony, calling the pattern “a fundamental shift.”
He also lauded the iPhone’s capabilities, saying, “The iPhone, from a performance standpoint, is pretty close to a PSP, but unlike the PSP, it’s got a touchscreen, accelerometers, a camera, it’s location-aware, it’s got all of your media on it, it’s awake with you, it’s always on, and it’s always connected to the network. So if you think about the types of games and entertainment experiences that you can build on a platform like that, it’s got to get pretty exciting pretty quickly.” Young also said that while his company will be involved in first-party development of games, it also plans to work with other developers, supplying funding, technological expertise, and marketing opportunities.
Alongside Beta 8 of the iPhone SDK, Apple posted a pre-release of iTunes 7.7 to registered, paid iPhone developers. In addition to featuring support for the MobileMe service and a new “Applications” tab in the iTunes sync screen to manage apps being loaded onto iPhones and iPod touches, the software’s Read Me file confirmed an earlier report that Apple has developed an iTunes remote control application for the iPhone and iPod touch. The Read Me file states, “Use iTunes 7.7 to sync music, video, and more with iPhone 3G, and download applications from the iTunes Store exclusively designed for iPhone and iPod touch with software version 2.0 or later. Also use the new Remote application for iPhone or iPod touch to control iTunes playback from anywhere in your home—a free download from the App Store.” Further details about the Remote application have yet to be revealed.
According to a new report, Apple has opened the App Store to allow registered developers that have been accepted into the paid iPhone developer program to ready their apps for distribution. TUAW reports that developers are using iTunes Connect to track the financial performance of their applications, and that Apple is said to withhold any payments until the developer has earned at least $250 for themselves through sales of their app. It remains unclear how Apple will schedule payments once the $250 threshold has been reached. In addition, and in keeping with an earlier report, developers can choose their own pricing for applications, and all prices will end in 99 cents, as is common with iTunes purchases. More information about the application submission process is available from the “Program Portal” on Apple’s secure developer website.
Speaking during its fiscal second quarter conference call, Adobe CEO Shantanu Narayen revealed that the company has a version of its Flash Player running inside the iPhone Emulator. In response to a question about possible Flash support on the iPhone 3G, Narayen said, “With respect to the iPhone, we are working on it. We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.” Following the release of the iPhone Software Development Kit, Adobe stated its intent to bring the Flash Player to the iPhone, noting that integrating the software with the Safari browser would require “work with Apple beyond and above what is available through the SDK and the current license around it.” [via Boing Boing Gadgets]
A large number of potential iPhone developers are still awaiting acceptance into Apple’s paid iPhone developer plan, according to new reports. Paul Kafasis of Rogue Amoeba writes that after three full months, the company’s application has still not been accepted, despite the fact that an individual employee was able to gain access to the program in under 24 hours after applying. Using numbers revealed during Apple’s keynote address earlier this week, TUAW noted that the paid iPhone developer program has an acceptance rate of just 16 percent, or 4,000 admitted out of 25,000 applications. Most frustrating, says Kafasis, is the lack of communication from Apple on the subject. He writes, “Confusing emails and a lack of useful correspondence have left us waiting to hear the status of our application for a full three months and counting. Will we eventually be accepted to the program, or will we ultimately be rejected, and barred from providing software for the platform at all? At the moment, we simply have no way of knowing.”
Following a Reuters report claiming that GPS manufacturer TomTom plans to sell a navigation application for the iPhone, and the subsequent discovery of a line in the iPhone SDK agreement disallowing “real time route guidance,” a spokesperson from TomTom has come forward to clarify the company’s plans for the device. In an interview with MacGeneration (Translated link), Yann Lafargue of TomTom France revealed that while the company does have a navigation application running on the iPhone, it is unsure of whether or not it will release the software. Lafargue said the company wants to be sure that Apple will allow them to sell the software on the App Store, while stating that the restrictive clause in the SDK agreement is most likely Apple trying to protect itself from a liability standpoint, rather than an outright restriction. Finally, Lafargue added that while the company does work with other cellular manufacturers such as HTC, it is primarily focused on car navigation solutions.