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Apple airs three new iPhone TV ads

Apple has begun to air three new iPhone 3GS television ads. All three ads continue Apple’s recent end of highlighting different apps on an iPhone set against a white background, but while most recent spots focused on three apps each, these ads show six apps each, albeit more briefly. “Dine” focuses on TripCase, New York Subway 09, Epicurious Recipes & Shopping List, Zagat To Go ‘09, Quickoffice Mobile Office Suite, and Gap StyleMixer, while “Nature” highlights iXpenseIt, DailyFinance, Guitar Toolkit, Lonely Planet Mandarin Phrasebook, iBird Explorer Plus, and Pizza Hut. Finally, “Pass” shows off Fandango, G-Park, VocabWiz College Vocabulary, 365 Crosswords, Classics, and ABC Animals. Each ad ends with the message that “there are 75,000 apps for just about anything, only on the iPhone,” while a quick succession of other apps are shown. All three ads are available for viewing now from Apple’s iPhone Ad Gallery.

FCC Chairman outlines ‘net neutrality’ rules

During a speaking engagement earlier today, Julius Genachowski, Chairman of the United States Federal Communications Commission, proposed a set of Internet neutrality rules for both wired and wireless connections. The six principles, which are available in full, along with Genachowski’s speech, on the new website openinternet.gov, include a provision forbidding network operators from accessing lawful Internet content, applications, or services of their choice, nor can they prohibit users from attaching non-harmful devices to the network, a non-discrimination principle stating that broadband providers cannot discriminate against particular Internet content or applications, and one demanding that providers of broadband Internet access must be transparent about their network management practices. The non-discrimination principle is of particular interest to iPhone owners, as it could pave the way for VoIP and other currently forbidden apps to operate over AT&T’s network.

App Mix: Pantone, Pioneer, Trope, BMW F1

Pantone has released myPantone, the company’s latest application for the iPhone and iPod touch. myPantone allows designers to capture, create, and share Pantone Color Palettes directly from their devices. Features include full access to all the Pantone Color Libraries, including the Pantone Matching System, Pantone Goe System, Pantone Pastels, and the Pantone Fashion + Home Smart Color System, the ability to extract colors from photos taken with the iPhone’s built-in camera, matching them to the closest Pantone colors, and the ability to share color palettes via email as color patches, or as application-ready swatch files for use in applications such as Adobe’s Creative Suite, CorelDraw, and QuarkXPress. Pantone’s myPantone is available now from the App Store and sells for $10.

Opal Limited has introduced Trope, its third application for the iPhone and iPod touch. Expanding further on the concepts introduced in Bloom, in which users created ambient music by tapping and moving their fingers across the screen, Trope is designed by musicians Brian Eno and Peter Chilvers, and offers a “different emotional experience from Bloom - more introspective [and] more atmospheric,” according to co-creator Eno. Trope is available now and sells for $4.

Pioneer has unveiled its new AVIC Feeds application, its first for the iPhone. AVIC Feeds integrates with the company’s AVIC line of in-dash navigation systems—specifically, the AVIC-U310BT and AVIC Z110BT—to let users search for addresses, businesses, places of interest, or a specific spot in the Maps application, using Bluetooth to transfer the location to the system’s Contact list. Users can also get location information from geotagged photos. Pioneer’s AVIC Feeds application requires one of the two AVIC units listed above and an iPhone, and is available now as a free download from the App Store.

Artificial Life has released BMW Sauber F1 Team Racing 09, its latest game for the iPhone and iPod touch. The game has players racing as either Nick Heidfield or Robert Kubica, and features eight different courses, customizable racing options including game mode, weather, and difficulty, a pit stop mini-game, a Professional game mode focusing on lap times, car configuration options, online leaderboards and Facebook Connect integration, and more. BMW Sauber F1 Team Racing 09 is priced at $2.

Apple investigating iPhone 3.1 battery life issues

Following a multitude of complaints from iPhone owners reporting severe battery drain after upgrading to iPhone OS 3.1, Apple has begun to contact select users asking for their help in tracking down and diagnosing the problem. These users are being contacted by AppleCare with a list of 11 questions focusing on the user’s current configuration, including push services, Bluetooth and Wi-Fi use, and installed applications. The email also contains a small attachment which installs a profile on the iPhone that enables battery life logging, enabling Apple to collect data about their devices’ battery usage the next time they sync to iTunes, in hopes of isolating, and fixing, the issue.

iPhone moisture sensors overly sensitive?

A number of iPhone users are reporting problems having their still-warrantied iPhones worked on at Apple Store Genius Bars after their devices’ external moisture sensors are falsely tripped. Techgeist reports that one of their iPhone units exhibited this issue, and after contacting Apple, discovered that the company’s protocol when responding to a customer with a unit that has had its external sensors triggered is to say the warranty is now void and turn the customer away. In addition, the standard protocol is not to open the iPhone in question to look for actual signs of water damage, or to check the internal moisture detectors—neither of which had been triggered on Techgeist’s device. The article goes on to suggest that the only way around this policy is to contact Apple directly and speak with someone high up in the company, who can then instruct Apple’s in-store technicians to open up the phone to check for damage. [via The Consumerist]

Apple launches App Store Resource Center

Apple has launched its App Store Resource Center, a new addition to the iPhone Dev Center aimed at guiding developers through the iPhone application submission and maintenance processes. In an email sent to paid iPhone developers, Apple said, “We are pleased to introduce the App Store Resource Center, a single destination designed to make it easier for you to find details on everything you need to know about distributing your app on the App Store—from how to prepare for app submission to managing your app once it’s been posted.”

The message continued, “[m]ake sure you also check out the News and Announcements section of the iPhone Dev Center for tips on submitting your apps to the App Store, turnaround time for app review, new program features, and guidance on everything from development and testing to distribution and marketing.” The launch is the latest in a series of efforts by Apple to address developer concerns about a lack of communication between the company and developers; the company previously added an App Store Review Status graphic to the iPhone Dev Center to give developers an idea of how long the average submission was taking to get approval, and also added an “all issues” escalation email address, allowing developers with urgent bug fixes in need of priority service to get help more quickly. [via Mac Rumors]

Still time to enter the B&W Zeppelin + Music Giveaway

Don’t forget to get your entry in for our B&W Zeppelin + Music Giveaway. In our Giveaway of the Month for September, Bowers & Wilkins and iLounge are giving away two Bowers & Wilkins Zeppelin iPod speaker systems, and ten full-year memberships to Society of Sound Music. In addition, all entrants will automatically receive a free 3-month trial including an exclusive best-of Society of Sound Music sampler and a single a month for three months. To enter, simply fill out and submit the form on the giveaway page—the giveaway will end on September 30, 2009 at 11:59PM Pacific Time. Good luck!

XtremeMac unveils case lineup for iPod nano 5G

XtremeMac has announced its new case lineup for the fifth-generation iPod nano. The new iPod nano 5G line includes the clear Tuffwrap, the Tuffwrap Plus, which includes two silicone cases, a hard plastic screen shield overlay, and a caribiner, the Tuffwrap Tatu, which comes in white or black and features an included viewing stand as well as a clear etched design that allows the color of the nano to show through, and the Microshield, a thin, clear hard plastic case that comes with two back plates—one with a belt clip and one without. Other options include the Microshield Tatu, a thin, clear, snap-on plastic case featuring integrated patterns and an included viewing stand, the Sportwrap armband made from lycra and neoprene, featuring an anti-glare mask, a removable earbud cord wrap, and an adjustable armband, and Tuffshield static-cling protective film, which will come in clear-gloss or anti-glare versions. XtremeMac’s new line of cases for the fifth-generation iPod nano will be available in November and are priced from $15-$30.

iPodweek newsletter coming later today

This week’s edition of iLounge’s weekly newsletter, iPodweek, will be available later today. iPodweek is a weekly summary of the best iPod news, reviews, and feature articles we’ve published, and it also features giveaways and iPod accessory discount offers from various companies and retailers. There is still plenty of time to sign up for this week’s edition, if you haven’t done so already — just use the simple form below to submit your email address.

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Google: Apple did reject Google Voice application

In its response to a Federal Communications Commission inquiry into why Apple rejected an official Google Voice application for the iPhone, Google stated (PDF Link) that Apple did in fact reject its Google Voice application, a charge Apple denied in its public response on the matter, claiming it was still studying the application. The majority of Google’s response was redacted from the original public filing on the basis that it was confidential; the full document was released today, and reveals that Apple Senior Vice President of Worldwide Product Marketing Phil Schiller personally talked and met with Google Senior Vice President of Engineering & Research Alan Eustace about the Google Voice and Google Latitude applications, both rejected by Apple on the grounds that they duplicated core iPhone functionality and could potentially lead to customer confusion. In a particularly damning passage, Google indicates that Apple rejected Google Latitude because it would “offer new features not present on the preloaded maps application,” and “did not want applications that could potentially replace such functionality,” using similar grounds to reject Google Voice. Google also states that it had no contact with AT&T on the matter, a claim which both Apple and AT&T have previously confirmed. Google says that it has no other proposed applications pending approval with Apple.

Update: Apple has released a terse statement on the matter, saying, “We do not agree with all of the statements made by Google in their FCC letter. Apple has not rejected the Google Voice application and we continue to discuss it with Google.”

Music labels worried about Apple’s focus on apps

Record label executives are concerned about Apple shifting its focus from music to iPhone and iPod touch applications, according to a BusinessWeek report. The article suggests that due to Apple’s role as the world’s largest music retailer and dominance of the U.S. with roughly 90% of digital downloads and a 74% share of the MP3 market, the labels are more dependent on Apple than before, while Apple’s core business is growing less dependent on music sales and more dependent on apps. “It’s no contest,” said Needham analyst Charles Wolf. “Apple’s strategic future is tied to the App Store. There is no strategic importance to music anymore.” The report comes just one week after Apple introduced iTunes LP, a new digital album format aimed at spurring sales of full-length albums as opposed to single downloads, at a special event; the company also spent time highlighting the gaming abilities of the iPod touch, and the video camera of the fifth-generation iPod nano. “Our biggest concern would be if they started resting on their laurels [in music],” an unnamed senior executive at a major label told BusinessWeek. “We need them to continue innovating.”

Tunewear releases line of cases for iPod nano 5G

Tunewear has taken the wraps off its lineup of cases for the fifth-generation iPod nano. Icewear for iPod nano 5G is a high-density silicone, semi-transparent case featuring ribs on the side for added grip, an included screen protector, cleaning cloth, lanyard, and cable winder, and open access to all ports, controls, and the camera. It sells for $20. Tuneshell for iPod nano 5G is a clear hard polycarbonate case offering a snap-together design, open access to all ports, controls, and the camera, and includes a screen protector, cleaning cloth, lanyard, and cable winder. It too is priced at $20. Finally, Tunefilm for iPod nano 5G is a set of clear protective film that sells for $10. All of Tunewear’s new cases for the fifth-generation iPod nano are available now.

Case-mate debuts ID case for iPhone 3G, 3GS

Case-mate has introduced its new I.D. case for the iPhone 3G and iPhone 3GS. The I.D. case is made from plastic and wraps around the back and sides of the phone, while offering a slim pocket in the back for two plastic cards, such as debit cards or identification. Ez-slide protective film is included to protect the rear of the phone; a screen protector is also included, and the case offers full access to all ports, controls, and the camera. Case-mate’s I.D. case for the iPhone 3G and iPhone 3GS is available now in a variety of colors and sells for $30. For more information on the Case-mate I.D. case for iPhone 3G/3GS, see our First Look article.

Griffin intros MyPhones headphones for kids

Griffin Technology has introduced its new MyPhones volume-limiting headphones for kids. Featuring an over-the-ear design, MyPhone offer a constant volume limit of 85 decibels to ensure safe listening, as well as a kid-friendly size, packaging that doubles as a customizable carrying case, tuned 30mm drivers for audio quality equal to that of Griffin’s adult earphones, and mix-and-match ear caps. Griffin’s MyPhones headphones will be available in early October and will sell for $40.

App Mix: Jurassic 3D, PandoraBox, Air, Underground

Digital Chocolate has released Jurassic 3D Rollercoaster Rush, its latest game for the iPhone and iPod touch. A follow-up to the company’s earlier Rollercoaster Rush 3D, Jurassic 3D has players attempting to raise their excitement meters and score more points by challenging drops, loops, and chasm jumps from inside a coaster car. Features include a career mode with 40 different tracks, a challenge race mode, a Bluetooth multiplayer mode, and more. Jurassic 3D Rollercoaster Rush is available now from the App Store and sells for $5; a free trial version is also available.

App Zap has released an update to PandoraBox, its deal-finding application for the iPhone and iPod touch. PandoraBox offers users continuously updated information relating to new App Store releases and price reductions. In addition, it allows users to create their own lists of favorite applications to track. PandoraBox is available now as a free download.

Opal Limited, publishers of the music application Bloom, has released Air, its second app for the iPhone and iPod touch. Based on concepts developed by Brian Eno and created by Peter Chilvers and vocalist Sandra O’Neill, Air assembles vocal and piano samples into new compositions. The app features four “control” modes, which let the user tap in different areas of the display to control the compositions, and three “listen” modes,  which provide a choice of arrangement; the app also offers the ability to spread the composition over multiple iPhone and iPod touch units. Air is available now and is priced at $2.

Chillingo and Kinelco have released Underground, a new game for the iPhone and iPod touch. Underground is a horror/graffiti-themed side-scrolling 2D shoot ‘em up game, featuring multi-directional shooting using the touch screen, graffiti artwork by the artist Frames, an original hip-hop soundtrack scored by Pp3d, three difficulty levels, over 60 different enemies, 11 different weapons, and more. Underground is available now and sells for $4.

Mix: ARM, iPod classic, App Store hotline, Music pubs

Chip designer ARM has announced its latest mobile processors, two high-performance, low-power chips known as the Cortex-A9 MPCore. Able to run at speeds greater than 2GHz, the dual core chip designs are speed- and power-optimized for set-top boxes, DTVs, printers, and other larger devices, the iPhone 3GS runs a Samsung-built processor based on the Cortex-A8 design, making the new dual-core model a likely fit for future iPhone OS devices, although as Mac Rumors notes, the chips would most likely need to be underclocked due to the power and thermal constraints of the iPhone’s and iPod touch’s designs.

A number of iPod classic owners are reporting problems getting their devices to sync after installing iTunes 9, according to a handful of Apple Support Discussion threads. The problems seems to range from iTunes crashing as soon as the iPod is connected, to the device never being recognized, to restores failing, leaving the devices bricked. No single configuration or operating system combination seems to be the cause, as users of different versions of both Windows and Mac, and varying models of iPod classic, are reporting problems; users of other iPod models have also contributed to the threads, but appear to be more isolated than the problems facing iPod classic owners. [via AppleInsider]

Apple has given LogMeIn, the Internet-based computer remote control service, a direct number, or hotline, to call for App Store issues. “We now have a number we can call to ask questions,” LogMeIn CEO Mike Simon told The Register, without elaborating further, except to say he knew of one other app vendor with a personal App Store contact. A lack of personal communication between Apple and iPhone developers has been a point of contention for many since the store’s debut last year; more recently, Apple Senior Vice President of Worldwide Product Marketing Phil Schiller has been personally reaching out to developers in an effort to improve relations. It is unclear whether Apple plans to begin offering contact numbers to more developers, or if it is supplying select developers with liaisons on a case-by-case basis.

The American Society of Composers, Authors and Publishers, Songwriters’ Guild of America, and other performing rights groups are calling for increased compensation from digital download stores such as iTunes, even extending fees to 30-second previews and music contained in other media such as TV shows and movies, Cnet reports. “We make 9.1 cents off a song sale and that means a whole lot of pennies have to add up before it becomes a bunch of money,” said Rick Carnes, president of the Songwriters’ Guild of America. “Yesterday, I received a check for 2 cents. I’m not kidding. People think we’re making a fortune off the Web, but it’s a tiny amount. We need multiple revenue streams or this isn’t going to work.”

According to David Israelite, president and CEO of the National Music Publishers Association, the music industry has begun lobbying Congress to push for legislation that requires anyone selling a download to pay a performance fee. “If you watch a TV show on broadcast, cable or satellite TV there is a performance fee collected,” Israelite said. “But if that same TV show is downloaded over iTunes, there’s not. We’re arguing that the law needs to be clarified that regardless of the method by which a consumer watches the show there is a performance right.”

SuperSync 3.3 adds iTunes 9 support, more

SuperSync, a iTunes library synchronization and management tool, has been updated to version 3.3. SuperSync lets users synchronize their music libraries between multiple computers over the Internet. Version 3.3 improves upon the software’s meta data synchronization interface, adds a “Quick Connect” feature for iPods that allows viewing and importing tracks from an iPod onto any Mac or PC running SuperSync, offers support for Mac OS X 10.6 Snow Leopard, and more. In addition, the company points out that while iTunes 9’s new Home Sharing feature can handle up to five computers on a home network and offers one-way syncing, SuperSync offers two-way synchronization for computers both on the same network or connected via the Internet. SuperSync 3.3 is available now for Mac OS X and Windows, and is priced at $29 for a 2-machine license; a demo version is also available.

Mophie intros Hip Holster cases for Juice Pack

Mophie has announced its new Hip Holster cases for all Juice Pack iPhone models. Made from high-quality leather, each Hip Holster features a hideaway pocket with magnetic closure, a quick draw feature for one-handed device removal, an integrated belt clip, and compatibility with the original Juice Pack, Juice Pack 3G, and Juice Pack Air; the 5500 model also features an open-face interior design to offer full access to the phone while in the case. Mophie’s 5000, 5500, and 6000 Hip Holsters for Juice Pack are available now and sell for $30 each.

Vers rolls out wooden cases for iPod, iPhone

Vers has introduced its new line of hand-crafted wood cases for the iPod and iPhone. Made from Walnut, Cherry, or Bamboo, each case features a soft, scratch-resistant lining, steel pin reinforced corners for added strength, a durable UV and moisture-resistant clear coat, a “quick-eject” rear finger hole, and a front oval hole on the iPhone cases designed to allow for visibility of the time while still in the case. Vers’ new wood cases for the iPod classic, touch, and iPhone sell for $40, while the wood case for the iPod nano 4G and 5G sells for $35; all four models are available now.

Pong iPhone case aims to reduce radiation

Pong Research has introduced its new Pong radiation-reducing case for the iPhone 3G and iPhone 3GS. Pong’s case uses a proprietary module to channel the iPhone’s cell phone signal and radiation through the back of the phone and away from the user’s head. According to the company, the case reduces “hotspot” radiation by 85% and overall radiation by 60%; it also features silicone construction and offers full access to all ports, controls, and the camera. Pong Research’s Pong radiation-reducing case for the iPhone 3G and 3GS will be available later this week and will sell for $60.

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