iOS and Android game developer TinyCo has announced a new $5 million gaming fund to encourage mobile game development by providing developers with capital and resources to successfully launch their products. This new initiative, dubbed the TinyFund, will provide monetary assistance of up to $500,000 per title to game developers creating any type of game for the iPhone, iPad or Android platforms, including both paid and free titles.
TinyCo has launched five top grossing iOS games in the last year, including Tiny Chef, Tiny Zoo and Tap Resort. The company’s games have all appeared on the top 10 free game charts in the App Store and have received over 20 million downloads in total. TinyCo also recently closed a new $18 million funding round led by Andreessen Horowitz. Games that are supported through the TinyFund will receive access to TinyCo’s large and rapidly growing user base and TinyCo will offer marketing, development and business assistance to game developers as needed to assist with bringing their projects to the widest possible audience.
TinyCo is accepting applications from developers worldwide and games in any stages of development from early concept to completed games will be considered for support. Proposals will be reviewed by a specially selected team of TinyCo executives who will determine what funding and additional support may be required to produce the best possible games. Developers can submit their proposals at the TinyFund site; the company plans on announcing funding recipients in the third quarter of this year.
Following reports on Friday that several iOS developers had received claims of patent infringement over the use of in-app purchases, Lodsys has attempted to clarify its position in a series of posts on its blog. In the posts, the company notes that Apple is a licensee, as are other large companies such as Google and Microsoft. However, it is Lodsys’ claim that its license does not automatically extend rights to Apple’s third-party developers, and that companies such as Apple cannot currently extend the rights to include independent third-party developers.
Lodsys has outlined the licensing fees that it is demanding from developers, stating that it is “seeking 0.575% of US revenue over the period of the notice letter to the expiration of the patent, plus applicable past usage.” The company estimates that a developer will pay $5,750 for $1m in revenues. Notably, the notices sent to developers on Friday morning did not include any mention of fees, indicating only that the developers had 21 days to license the technology. [via Engadget]
James Thomson has decided to release PCalc 2.4 following indications earlier today that he was considering delaying its release due to a series of widespread patent claims against Thomson and several other iOS developers. PCalc 2.4 adds several new features including a “Frac” button on many layouts for faster fraction entry and swap buttons in the conversion section for quickly setting the base unit. Support for several new unit conversions has also been added including lighting units such as lumens and footcandles and inches and millimetres of mercury and water for pressure conversions. Users can also now choose to disable auto-lock while using the app and several new digit styles have been added and improved along with numerous other small fixes and enhancements.
PCalc is available in two versions: PCalc Lite Calculator is a free version that provides advanced calculator functionality including an optional RPN mode, basic unit conversions and two themes, with additional options available via in-app purchase such as engineering and scientific notation support, hexadecimal, octal and binary calculations and additional themes. Alternatively, users can purchase the full version, PCalc RPN Calculator for $10 which includes all of the optional modules. Both versions are universal apps supporting the iPhone, iPod touch and iPad.
Samsung has announced that it will be demonstrating a 10.1-inch, 2560x1600 display at the SID Display Week 2011 International Symposium, which runs from May 17-19. According to the release, the display uses PenTile RGBW technology, which allows for the 300 dpi resolution. “Samsung’s PenTile display technology is the only display technology that operates at 40 percent less power yet provides twice that of Full HD-viewing performance for consumers compared to legacy RGB stripe LCDs. There is no other commercial display technology on the market today that offers this high of a resolution and pixel density in a 10.1-inch size display,” said Dr. Sungtae Shin, Senior VP of Samsung Electronics. As noted by TUAW, while the screen size and pixel density do appear to confirm that an iPad-sized Retina Display is possible, it is extremely unlikely that Apple would use this particular part in a future iPad, due to its larger size and resolution beyond that of a pixel-doubled iPad display.
TechCrunch reports that Electronic Arts has acquired Australian iOS game developer Firemint. Known for popular iOS titles such as the Real Racing series and Flight Control, Firemint will now become part of EA Interactive, the parent division of EA Mobile, Pogo and Playfish. Terms of the acquisition have not been disclosed at this time, although EA indicates the deal is “not material to the company.” The deal is expected to close within four weeks. [via Touch Arcade]
Update: Firemint CEO Rob Murray has revealed some additional details on the company’s blog describing the acquisition as “business as usual.” Murray notes that Firemint will remain in Australia and continue to operate with “very high levels of autonomy” with Murray continuing to run Firemint and focus on the company’s current games and customers.
iOS game developer Mobigame and French agency La chose have released a new game in recognition of the 50th Anniversary of Amnesty International. The game, Bulletproof, challenges players to quickly stop bullets from a firing squad executing a man condemned to death by an oppressive regime. Players stop bullets by tapping on the touchscreen as each bullet is fired and the game provides several levels of increasing difficulty; at each level the player must stop a specified number of bullets allowing as few as possible to get through. Bulletproof is available from the App Store for $1 with all revenues going to Amnesty International in support of its work defending human rights.
A mysterious device string appeared earlier today on some App Store product pages, leading to speculation that Apple could be planning to allow a fourth device to download apps from the App Store. Panic software developer Cabel Sasser first spotted the string, “ix.Mac.MarketingName,” earlier this morning in the requirements section of the listing for his company’s new iOS app Prompt; he speculated that the text could be a placeholder string for a mysterious new fourth device. While an App Store for the Apple TV has been the subject of past speculation, the string in question appears to point to some sort of Mac compatibility for iOS applications, even though its disclosure at this point was most likely the result of an error. [via Mac Rumors]
Kyle Buckner Designs has taken the wraps off its new iTable, a hybrid coffee table and sound system inspired by the iPhone 4. It features a black and silver design with wrap-around rails bolted onto the outside of the table using 96 stainless steel hex-head bolts, a flat black top with two LED-lit, aluminum-trimmed cup-holders, a dock, and touch-sensitive controls for the LED lighting, volume, and motorized sound bar. The sound bar itself holds eight “high-end” transducer speakers, augmented by a hidden six-inch down-firing subwoofer. The company is accepting orders for the hand-crafted table and is offering customization options; for pricing and more info, see the company’s website. [via Engadget]
Responding to negative feedback from users, Twitter has released an update to its iOS app removing the QuickBar feature. Originally debuted earlier this month, the QuickBar was intended to help users discover content outside of their normal follower channels by displaying popular trending topics at the top of the timeline. The new feature prompted a huge negative response almost immediately after its release, however, with many calling it offensive and adopting the term “dickbar” as a euphemism to describe their feelings about it.
In a blog posting today, Twitter Creative Director Doug Bowman noted that the QuickBar was a new feature the company was experimenting with and that it was “originally conceived to help users discover what’s happening in the broader world beyond people they already follow.” Bowman explains that the team had considered using the bar as a means for in-app notifications of new activity such as DMs and mentions and that the goal was to connect users “to what’s most meaningful to them.” Despite this, however, Bowman indicates that the company has decided to remove the feature rather than continuing to develop it in its current form, stating that “after testing a feature and evaluating its merits, if we learn it doesn’t improve the user experience or serve our mission, we’ll remove that feature.” He goes on to explain that Twitter still feels there are benefits to improving user awareness beyond their own timeline and that the QuickBar showed “incredibly high usage metrics” however the company will be looking at other ways to provide this with a better user experience.
AllThingsD is reporting that publisher Condé Nast will be raising prices for two of its iPad magazine titles, GQ and Vanity Fair as part of a shift to a new digital publishing platform. Previously, readers who had purchased a single digital issue of these magazines were able to purchase subsequent issues at a discounted price. This option will be going away as of next month, bringing prices to $5 an issue for both digital publications, from previous per-issue pricing of $3 for GQ and $4 for Vanity Fair. This is reportedly part of Condé Nast’s decision to move these titles from its own in-house digital publishing system over to the Adobe platform it chose to standardize on last fall, a change which will also require readers of these publications to download new apps. Glamour magazine will also be moving to the new platform and the company plans to promote the new app by offering it for a limited-time discounted price of $1 starting next Tuesday.
Condé Nast explains the price change by noting that the move to the new platform provides it with a chance to “reexamine pricing” and that the publisher intends to sell its digital titles at the same price as physical newsstand copies. The company has not commented on any plans regarding subscription pricing or Apple’s new subscription model. Condé has confirmed that purchased issues downloaded and archived in the current apps will remain available for reading as long as the app remains on the device, however users will need to install the new apps to purchase content going forward. The publisher also notes that for now the new app and new issues of the three magazines will be available on the iPad only, leaving previous iPhone and iPod touch readers out of the picture.
Gameloft has returned to its traditional lite/full pricing structure for its recent games following a try at releasing them using a more contemporary ‘freemium’ model. Both Sacred Odyssey and Starfront: Collision were released by Gameloft earlier this year as free limited versions for users to download and try which could then be upgraded to the full version using an in-app purchase (IAP) instead of downloading a separate app. Negative comments in the App Store revealed that many customers did not respond positively to this model, with criticisms ranging from users mistakenly believing that they would need to repurchase the game every time they reinstalled it to others feeling the game was far too large for a trial version. Gameloft’s UK marketing manager, Callum Rowley indicated to PocketGamer that the company had received feedback from “many players who did not feel comfortable with the new free model with in-app purchases” and as a result the company decided to release “the classical, full versions that players are used to buying.” Rowley noted that the freemium IAP versions will remain on the App Store to provide users with a choice of whichever “purchasing experience” they prefer. The full version of Starfront: Collision is available now on the App Store for $7. The full version is identical to the freemium version with the in-app purchase, which remains available on the App Store. A full version of Sacred Odyssey is also expected soon.
Following yesterday’s announcement by Random House that it was adopting an agency pricing model for e-book sales, Apple announced today that the publisher has made its entire catalog of 17,000 e-books available for sale on the iBookstore. The catalog includes bestsellers by such authors as Stieg Larson, John Grisham, Dan Brown, Danielle Steel, and Lauren Hillenbrand and customers will also be able to pre-order upcoming releases from Random House directly through the iBookstore. Random House is the last of the six major trade publishers to offer its catalog on the iBookstore.
The U.S. Federal Trade Commission (FTC) has said that it will review the marketing and delivery of certain applications built around In-App Purchases. Citing a letter from FTC Chairman Jon Leibowitz to Rep. Ed Markey of Massachusetts, the Washington Post reports that the FTC feels “in-app purchases” in certain applications have raised doubts as to whether consumers fully understand the ramifications of such charges. “We fully share your concern that consumers, particularly children, are unlikely to understand the ramifications of these types of purchases,” Leibowitz wrote. “Let me assure you we will look closely at the current industry practice with respect to the marketing and delivery of these types of applications.”
Rep. Markey released a statement on the matter, saying, “After the Washington Post first broke this story earlier this month, I sent the Federal Trade Commission a letter calling on the agency to investigate the issue of ‘in-app’ purchases and provide additional information about the promotion and delivery of these applications to consumers, especially with respect to children. What may appear in these games to be virtual coins and prizes to children result in very real costs to parents. I am pleased that the FTC has responded, and as the use of mobile apps continues to increase, I will continue to actively monitor developments in this important area.” The issue with children unknowingly racking up large bills via In-App Purchases was first brought to light in an AP story from last December, which focused on “The Smurfs’ Village” game from Capcom.
German site Macerkopf reports that the initial two-week free trial of The Daily appears to have been extended to February 28th. When The Daily was originally released on February 2nd, users were provided with a free two-week trial period, scheduled to end February 16th. Many speculated that this free trial was at least partly offered due to the new in-app subscription feature used by The Daily requiring the as-yet-unreleased iOS 4.3. It is unclear whether this two-week extension is being offered by the developer, News Corp, for promotional purposes or is connected to a possible delay in the release of iOS 4.3. [via Mac Rumors]
Google has updated its Gmail Mobile HTML5 web app adding support for its Priority Inbox feature. First debuted last summer for desktop browsers, Priority Inbox helps users manage their e-mail by automatically identifying important messages and organizing them separately. Users who have configured Priority Inbox in the desktop version of Gmail will now see their Priority Inbox categories displayed in the menu when accessing Gmail from Safari allowing them to more easily focus on priority messages. The updated HTML5 web app will also now display importance markers in the inbox to allow users to quickly identify which messages have been marked as important. At this time the feature does not allow users to setup Priority Inbox from the mobile version nor mark messages as important or unimportant. Gmail users can access the Gmail Mobile Web app simply by visiting gmail.com from within the Safari browser. Additional information on the latest Gmail for mobile update is available at the Google Mobile Blog.
A recent series of high-profile Twitter updates suggests that Apple will be relaxing its restrictions on adult content beginning in March. Late last evening, Playboy CEO Hugh Hefner made an announcement via Twitter that “Playboy—both old & new—will be available on iPad beginning in March.” In response to questions about the content, Hefner added that “all the back issues of Playboy will be available on iPad, & current issues as well,” and said that “Playboy on iPad will be uncensored.” Playboy currently offers a $1 iPhone app, with recent monthly editions available for purchase within the app, but the app’s description states that it “does NOT contain any nude content.” The possibility remains that Playboy has simply created a web application through which it can offer its full range of content, however, Hefner’s preface of “Big News!” on the announcement seems to imply that iPad access will be made possible via an approved app. [via TechTrackr]
Update: Playboy spokesperson Theresa Hennessey, speaking with Fox News, has clarified Hefner’s comments, saying that the magazine’s archives will be coming to the iPad via a web-based subscription service. “We are releasing a web-based subscription service with Bondi Digital Publishing that will give users access to every issue of Playboy both past and present,” said Hennessey. “The service will be iPad-compatible and will utilize iPad functions.”
Starbucks will officially launch its iPhone-based mobile payment service today in all of its U.S. company-operated stores, allowing users of its Starbucks Card Mobile app to pay for their coffee and other Starbucks products directly from their iOS device. The Starbucks Card Mobile app was originally released in the fall of 2009 to allow iPhone users to manage their Starbucks Cards, tracking rewards and balances and reloading their cards. At that time a pilot program was put in place to test mobile payments at select locations in California, Seattle and New York City whereby users could pay simply by displaying a barcode on their iOS device that could be read by the scanner at the register. Starbucks today announced that it is rolling out the mobile payments platform throughout the U.S. allowing iOS devices to be used as virtual Starbucks Cards for payment and rewards. The Starbucks Card Mobile app is available from the App Store as a free download. [via Mashable]
FastIntelligence has re-released its iDOS virtual DOS application onto the App Store in the form of an update. Originally released last November, the original version of iDOS was a DOS emulator for iOS devices that allowed users to run old PC DOS based applications ranging from Doom to Windows 3.1 on an iOS device. Applications were loaded onto the device over USB using the iTunes File Sharing feature and a simple DOS prompt and virtual keyboard was provided to extract and run DOS commands and applications transferred to the device. The application was removed from the App Store after only a day, presumably for violation of Apple’s App Store policies against running external code in iOS applications.
Late last night iDOS 2.0.1 appeared as an update for owners of the previous version with the significant change that the iTunes File Sharing feature has been removed, preventing users from installing their own external code. Instead, the package includes a number of DOS freeware/shareware games from 3D Realms including Wolfenstein 3D, Major Striker, Duke Nukem I and II, SuperNova and Kingdom of Kroz II. The update also adds a simplified game launcher so users are not required to use the DOS command-line and a virtual gamepad/joystick within the app. Improvements have also been made to landscape view and Bluetooth keyboard support for text-based games has been added. iDOS 2.0.1 is available from the App Store as a free download. Users of iDOS 1.0 may wish to back up their existing version before downloading the update.
Toy maker Mattel is showing a new Angry Birds-branded playset at the 2011 International CES. Named “Angry Birds: Knock On Wood,” the multi-piece plastic set includes recreations of the red, yellow, and black bomb birds from the game, a variety of wooden set pieces and pigs, and a slingshot launcher. Also included are point cards for keeping track of the score. Angry Birds: Knock On Wood will launch in May and will retail for $15; a second playset is planned for release, as is a card-based Angry Birds game. Keep reading for more pictures.
At its booth in the iLounge Pavilion at the 2011 International CES, Mobee has given iLounge an exclusive preview of its upcoming charging solutions for Apple’s Magic Trackpad, Wireless Keyboard, and portable devices. The Magic Trackpad and Wireless Keyboard solution consists of rechargeable battery tubes that slip into the devices’ battery compartments, with a small external nub that slides into a receptacle on the charger. The charger itself is a stylish metal piece with a curved tray designed to hold the curved rear surfaces of the trackpad and keyboard. For either device, users can expect to recharge the battery pack every 3-4 weeks; the battery pack recharges in roughly eight-hours. A second charger will be offered that is similar to the first but features a large rear surface for charging a Magic Mouse and second device, as well as an integrated four-port USB hub.
Mobee’s portable solution consists of a 5,000mAh battery inside an iPhone 4-inspired case. The portable battery pack charges via induction on either the company’s Magic Charger base or on the upcoming keyboard charger, with a USB port for charging an iPod, iPhone, iPad, or other portable device. Interestingly, the battery pack itself also doubles as an inductive charger for the company’s Magic Mouse battery pack or other future inductive charging solutions for the company, switching between the two modes with the flip of a switch. Pricing and availability for Mobee’s new products have yet to be announced.