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Capcom announces Dark Void Zero for iPhone

Capcom has announced the upcoming release of the critically acclaimed Dark Void Zero for the iPhone and iPod touch. Designed as a retro 8-bit prequel to the popular Dark Void console game, Dark Void Zero puts the player in the role of Rusty, a warrior test-pilot who must strap on a rocket pack and blast through three retro levels of enemies in a quest to close Portal X and save the human race. OpenFeint social features will be included to allow users to be rewarded with achievements, connect with their friends on Facebook and compete in online leaderboards. The iPhone version will feature refined touchscreen controls and a retro soundtrack composed by Battlestar Galactica composer Bear McCreary. A secret ending has also been added exclusively for the iPhone and PC versions of the game. Dark Void Zero is scheduled for release on the App Store on April 12th and will sell for $3.

Capcom releases Resident Evil 4: iPad Edition

Capcom has released the iPad version of its highly acclaimed Resident Evil 4. The iPad Edition features a new high-resolution art set specifically designed for the iPad’s larger display and an enhanced Visual Pad control system, making gameplay a more immersive and intuitive experience. In Resident Evil 4 players take on the role of Leon S. Kennedy, a U.S. agent with a mission to rescue the President’s daughter who must battle his way through numerous enemies to discover who or what is behind the plot. In developing the iPad version, Capcom leveraged App Store feedback from its Resident Evil series of iPhone apps and has implemented several platform-specific features as a result. Players can engage in running gun fights against crowds of enemies, climb ladders, equip items such as binoculars and jump out windows. Resident Evil 4: iPad Edition is available from the App Store for $13.

Camera for iPad takes pictures with iPhone camera

Headlight Software has released a new application, Camera for iPad that allows iPad users to take photos on their iPad using their iPhone camera. Users load the Camera for iPad app on both their iPhone and iPad which then established a Bluetooth connection between the two devices. Once connected, users can take photos on the iPad from the iPhone camera. A live view is shown on the iPad screen and users can zoom in and out and rotate the view using standard pinch and swipe gestures. Photos are taken at the maximum resolution of the iPhone camera and automatically transferred to the iPad over Bluetooth and stored in the iPad’s Saved Photos album. The application can also be used to take and receive photos on a second- or third-generation iPod touch or another iPhone 3G or 3GS. The original iPhone and first-generation iPod touch are not supported. Camera for iPad is a Universal app and is available from the App Store for $1.

Omni Group releases OmniGraffle, OmniGraphSketcher for iPad

The Omni Group has released iPad versions of two of its popular Mac applications, OmniGraffle and OmniGraphSketcher. OmniGraffle for the iPad allows users to create sophisticated diagrams, flow charts and layouts using the touchscreen, and includes many features found in the desktop version such as shapes, stencils, smart guides, automatic layouts and connectors. Documents are saved in the standard OmniGraffle format used by the Mac version and can be shared between both applications, exported to PDF or saved as a graphic image to the photo library. OmniGraffle for the iPad is available from the App Store for $50.

OmniGraphSketcher allows users to easily create graphs and charts on the iPad using freehand drawing to quickly plot lines and data points on the touchscreen. Users can also easily add text labels, colors and shapes and export graphs to scalable PDF files or save them as images to the iPad photo library. Documents are saved in the same format used by OmniGraphSketcher on the Mac, allowing files to easily be shared between both applications. OmniGraphSketcher for the iPad is available from the App Store for $15.

Random House remains iBookstore holdout

Despite the successful launch of the iPad this weekend, Random House, the lone major publisher not signed on to offer its titles in the iBookstore, remains a holdout. The Wall Street Journal reports that Random House is unimpressed with Apple’s “agency” pricing model, which allows the publishers to set book pricing, while Apple takes 30% of the sales price. A senior Random House executive said that the company will benefit economically from sticking to its current model whereby it receives half of the hardcover price for new ebooks, regardless of the pricing set by the retailer. The same executive was also skeptical about publishers’ ability to effectively discount titles to drive sales, and said there could be possible contractual issues with authors now that the publishers are setting their own prices. Furthermore, he expressed concern over the potential for piracy, saying, “At $9.99, e-books are perceived as a bargain[.] When e-books are $15, it may affect the behavior of some. We don’t want a segment of the population growing up with stolen books.” Despite Random House’s concerns, the company and Apple are still engaged in “ongoing conversations that remain cordial,” according to Random House spokesperson Stuart Applebaum. Apple announced yesterday that iPad owners had downloaded over 250,000 ebooks from the iBookstore on launch day.

Apple sells over 300,000 iPads on launch day

Apple has announced that it sold more than 300,000 iPads on launch day, surpassing the launch weekend total of the original iPhone. These sales included deliveries of pre-ordered iPads, deliveries to channel partners, and sales at Apple retail stores. In addition, iPad users downloaded over one million apps from the App Store and over 250,000 ebooks from the iBookstore during the first day. “It feels great to have the iPad launched into the world—it’s going to be a game changer,” said Steve Jobs, Apple’s CEO. “iPad users, on average, downloaded more than three apps and close to one book within hours of unpacking their new iPad.”

Google announces iPad-optimized GMail web app

Google has announced a new iPad-optimized version of its Gmail for Mobile HTML5 web app. Launched last year for the iPhone and Android platform, the GMail for mobile web app provides an optimized browsing experience on the iPhone and iPod touch and uses HTML5 to provide a native app-like experience in the web browser. For the iPad browser, Google has created a two-pane view to take advantage of the larger screen. In the new iPad web app, the list of messages and conversations appears on the left with detailed messages appearing on the right, similar to the iPad’s built-in Mail application. To access the new site, users merely need to visit in their iPad web browser, and can also add a home screen icon for easier access in the same manner as on the iPhone and iPod touch. Google notes that its other web-based apps have not yet been specifically optimized for the iPad, but that it has evaluated the behaviour of each app using the iPad Simulator to serve the desktop or mobile user interfaces based on which user experience it thinks will be the best for iPad users.

Apple posts new iPad app demo videos

Apple has posted a number of videos showing off a handful of launch day iPad applications. Featured on the new “Apps for iPad” page are The Elements, Real Racing HD, Marvel Comics, The Wall Street Journal, Epicurious, At Bat 2010, E*TRADE Mobile Pro, Asphalt 5, Scrabble, F1 2010, and Labyrinth 2 HD. Notably, the video for EA’s Scrabble shows off the game’s ability to use iPhone and iPod touch units as personal tile racks, with the players “flicking” the desired tiles over to the main iPad game board. The company has also changed the main graphic on its home page to a large image of the iPad with the text “iPad is here.”

Developer claims Apple stole, patented game control idea

Craig Rothwell, inventor of the iControlPad peripheral for jailbroken iPhones, has taken issue with a recently-published Apple patent application that appears to describe a device much like his own. Entitled “Accessory For Playing Games With A Portable Electronic Device,” the application describes a controller-like accessory—with standard game controller buttons—with a recess in the center into which a user can place a touchscreen gaming device. Variations on the design include one with a rotating dock connector for connection to the device, one which connects wirelessly, and one that offers wireless connectivity to other devices.

In a post titled “An extremely sinister development,” Rothwell said he and his colleagues “were very very surprised to see that Apple have [sic] allegedly filed a patent for our original iControlPad design some 6 months after we revealed it,” promising to give “More updates once we get a more clear picture of what the h—- is going on.” Development on the iControlPad dates back to May 2008, while Apple’s application was filed in September 2008. [via Pocket Gamer]

Standout iPad applications available now

A number of noteworthy iPad-optimized applications have hit the App Store ahead of the device’s April 3 launch. Below is a list of some of the titles we consider to be the most interesting, important, or otherwise worth mentioning.

Pandora Media has released a new universal version of its free Pandora Radio app offering an enhanced iPad interface.

Smule has released Magic Piano, an iPad-specific virtual instrument app.

Social networking service Loopt has released Loopt Pulse, offering location-based event, restaurant, entertainment, and nightlife search.

Chillingo has released Cogs HD, an iPad version of its well-received game for the iPhone and iPod touch, along with 13 other games.

Ngmoco has released new iPad versions of We Rule, Charadium, and Flick Fishing amongst other titles, including prior Freeverse iPhone/iPod touch games.

Universal iPad App updates appear in App Store

iPad updates for existing applications have begun to appear in the App Store. Rather than releasing separate iPad versions of their apps, some developers have chosen to release “Universal” updates to the existing apps, providing both iPhone and iPad support in the same application package. Universal apps are denoted on the App Store by a small Plus sign beside the purchase button in the app listings, similar to the icon that was formerly used to denote iTunes Plus music tracks. A note also appears on the App Store page for Universal apps indicating that “This app is designed for both iPhone and iPad” and Universal apps will appear in search results under both the general Apps and the new “iPad Apps” headings. The App Store page for Universal apps now includes a selection button above the screenshots where users to choose to view either iPhone or iPad screenshots for the app.

Some of the apps that have been updated with iPad support include Instapaper Pro, LogMeIn Ignition, IMDb, Evernote, WordPress, and Now Playing. Despite the packaging of content for both platforms into a single app, most of the Universal app updates do not show a significant increase in size over their previous versions. As with all previous iPhone OS app updates each of these are available free to existing users, and new users gain the benefit of paying one price for a single app that will run on the iPhone, iPod touch and iPad.

iPad Apps appear in App Store

iPad applications have begun to appear in the App Store in advance of Saturday’s launch of the iPad. Although no specific front-page promotions or categories are yet appearing, searches on the App Store are showing results in separate categories for “Apps” and “iPad Apps.” Titles that have already begun to appear include iPad versions of such popular games as Gameloft’s N.O.V.A. HD, Firemint’s Real Racing HD, and 2K Games’ Civlization Revolution for iPad. Popular apps include NewsGator’s NetNewsWire for iPad, Culture Code’s Things for iPad and The Iconfactory’s Twitterrific for iPad. Apple’s own iWork applications, including Keynote are also now available. iPad versions of prior games generally appear to consume between 50% and 100% more storage capacity than their predecessors, though the exact amount varies from title to title, and some have much smaller size differences. Prices for iPad apps are often higher than for their iPhone/iPod touch counterparts, with certain EA titles going for $10 to $15 each, and many other updated games now selling in the $5 to $10 range.


Activision releases Tony Hawk’s Pro Skater 2

Activision has released its top-rated action sports game, Tony Hawk’s Pro Skater 2 for the iPhone and iPod touch. In Pro Skater 2 players ride as Tony Hawk or choose from one of 12 other featured pros to skate in any of 13 different tracks. Players must master signature pro moves and tricks to win competitions and advance in the game by earning virtual cash which to purchase additional in-game moves and alternate boards. Users can choose to play with either traditional controls or use an enhanced control set that takes advantage of the iPhone and iPod touch accelerometer. Tony Hawk’s Pro Skater 2 is available from the App Store for $10.

Netflix app coming to iPad

Appadvice reports that Netflix has developed an official application for the iPad to be available in the App Store starting April 3rd. The Netflix iPad app is expected to be a free download but will require users to have an unlimited Netflix plan to access content. The app will allow iPad users to stream TV shows and movies from the Netflix catalog and browse and manage their Netflix queue from within the app. Users can also synchronize viewing status with the Netflix service in order to continue watching a movie from where they left off on another device. It is unclear at this time whether Netflix streaming will be supported over a 3G connection or only over Wi-Fi or whether an iPhone version of the application will also be available. [via PC World]

CBS and ABC to stream free iPad content

The Wall Street Journal reports that CBS and ABC are preparing to stream selected television content to the iPad. The networks will adopt a model similar to traditional broadcast television, with the shows being free and ad-supported. CBS plans to stream their content directly to the Safari browser while ABC will use a separate ABC Player iPad application. CBS plans to have full episodes of its reality series “Survivor” available by Saturday from its web site as well as promotional clips of several other shows. [via Mac Rumors]

Kleiner Perkins doubles iFund to $200 million

Kleiner Perkins Caufield & Byers (KPCB) has announced that it is doubling its iFund to $200 million of venture capital for iPhone apps. Originally announced in March 2008, the iFund is pool of funds designed to help KPCB find and back budding iPhone developers. According to the company, the entire original $100 million iFind is now fully committed across 14 companies, accounting for more than $100 million in 2010 mobile revenue, more than 100 million aggregate mobile downloads, and 18 titles that reached the Top 10 on the App Store. In addition, iFund-supported companies have more than 20 applications in development for the iPad, 11 of which will be available on April 3: seven games from ngmoco including We Rule, GodFinger and WarpGate, Doodle Buddy and Star Smash from Pinger, textPlus from GOGII, and Shazam from Shazam Entertainment.

Apple launches App Store Facebook page

Apple has launched a new App Store Facebook page. Developed by social media company Virtue, the new page offers a “Featured” tab of App Store highlights, Top Charts listing the most-downloaded apps, a “Games” tab to showcase featured titles and top-selling games, and a “Search and Share” tab that lets users search for apps—using the App Store API—and share them with their Facebook friends via Wall posts. In addition, each app listing includes a “Get App” button, which will open the app’s iTunes Preview page, and, if iTunes is installed, take the user straight to the related App Store listing. The new App Store Facebook page can be accessed from [via Mashable]

Boxcar adds support for third-party Push Notifications

TechCrunch reports that Boxcar, developer of the popular Push Notification app of the same name has implemented a new Provider API to allow third-party services to leverage its Push Notification service. Previously Boxcar provided Push Notifications for specific services such as Twitter, Facebook and e-mail as well as a user API for individual users to customize their own Push Notifications from desktop apps such as Growl. The new Provider API allows web sites and other online services to build their own customized Push Notification feeds that can be subscribed to by any Boxcar user. Boxcar plans to allow third-party providers the option of charging for their Push Notifications via a one-time in-app purchase with revenue shared 50/50 between Boxcar and the Provider. Boxcar is available from the App Store as a free download and includes Push Notifications for one service; additional services can be added via in-app purchase for $1 each.

MobileNavigator adds MyRoutes, 3D terrain, Facebook+Twitter support

Navigon has released an update to its MobileNavigator suite of applications for the iPhone, adding support for MyRoutes, location sharing via Facebook and Twitter and 3D terrain views. Previously available only on Navigon’s dedicated GPS hardware devices, the MyRoutes feature analyzes users driving habits and patterns based on location and time of day to provide up to three optimal routes tailored to the user with ETA, distance and driving times for each. Social media integration features allow users to post information on their current position, destination and ETA to Facebook and Twitter from directly within the application. The latest update also adds support for Navigon’s new Panorama View 3D feature which provides 3D in-map terrain views with digital landscape elevations and geographic images integrated into the map data. Navigon MobileNavigator North America is available from the App Store for $80 and is a free update for existing Navigon users. MobileNavigator versions for other regions have also been updated and are available separately. The Panorama View 3D is available as an in-app purchase for an additional $10.

MobileAge previews Shanghai Mahjong for iPad

MobileAge has released a preview of the iPad version of its popular Shanghai Mahjong for the iPhone and iPod touch. Shanghai Mahjong for iPad will provide new iPad-optimized artwork and 200 new layouts for expanded game play. Users will also be able to download additional custom-designed tileset art and background images from within the app or choose a background from the iPad photo album. The company plans to release the iPad version as a universal app that will run on the iPhone, iPod touch and iPad. The iPad version will be available as a free update for existing Shanghai Mahjong users. More information and screenshots can be found at the developer’s web site.

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