News
60Beat debuts GamePad for iOS devices
By Charles Starrett
Senior Editor, iLounge
Published: Thursday, December 29, 2011
News Category: iPod Accessories, iPad Accessories, iPhone Accessories
60Beat has debuted its new GamePad for the iPad, iPhone, and iPod touch. The GamePad is a hand-held game controller that connects to Apple’s portable devices via the headphone port, and offers dual analog joysticks, a d-pad, 10 action buttons, and three menu buttons. The device draws its power from the headphone port, and includes an audio splitter so users can continue to listen to audio via a set of headphones or external speakers with the controller attached. 60Beat’s GamePad for the iPad, iPhone, and iPod touch is available now and sells for $50.
Related Stories
- Booq rolls out new Folio for iPad
- Seidio unveils Expert Portfolio Case for iPad
- Miniot debuts Pouch for iPhone 4, 4S
- Griffin, Crayola team on Case Creator
- Incase intros Book Jacket Revolution for iPad
- iSkin rolls out Fuze, Fuze SE for iPhone 4, 4S
Comments
If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods/iPhones/iPad or accessories, or if you sell or market iPod/iPhone/iPad products or services, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators.
Recent News
- Pulp adds iCloud sync, new Home Page
- WordPress for iOS adds Push Notifications
- Sony launches Music Unlimited for iOS
- Apple device poll ends, computing poll begins
- Fruit Ninja adds new features and power-ups
- Apple to sell Nest Learning Thermostat
- Third-gen iPad to launch in Guam, Philippines May 29
- Apple tweaks App Store with Editors’ Choice, Free picks
- Panic releases Diet Coda
- Booq rolls out new Folio for iPad
Recent Reviews
- Pelican i1075 Hardback Case for iPad
- Skinit Skins for iPad (3rd-Generation)
- Spigen SGP Steinheil Ultra Optics Screen Protector for iPad (3rd-Gen)
- ZeroChroma VarioProtect for iPhone 4/4S
- BodyGuardz UltraTough Clear Skins for iPad (3rd-Gen)
- Wrapsol Original + Ultra Hybrid Protective Film for iPad 2/iPad (3rd-Gen)
- iBattz Mojo Removable Power Card Wallet
- dreamGEAR i.Sound Power View Pro S 2.1A Dual Charging Dock
- dreamGEAR i.Sound Universal Power View
- Sena Cases Florence Portfolio for iPad (3rd-Gen)
Recent Articles
- Removing music from iTunes after copying to iPod
- iOS Gems: Farm 123, Facebook Camera, Scribblenauts, Shoot the Zombirds + Virtua Tennis Challenge
- iTunes TV show size totals don’t match actual disk storage
- Consolidating Multiple iTunes Libraries
- Converting Purchased Videos to 1080p HD
- Find My Friends always reports home location
- Creating an iTunes Match library from an external hard drive
- Benefits of keeping apps in iTunes when using iCloud
- Recovering iTunes from an External Hard Drive
- Normalizing volume levels for Voice Memos


1
A fantastic concept for the die hard gamers among us, this could be a game changer in the console game war world. Point to note that on the 60Beat website it does state that the game pad only works with ‘compatible 60Beat games’ which currently is 2, with more due for release in February 2012 It will be interesting to see if they make the ability for the pad to be used by other game developers.
Posted by Chris Prosser on December 30, 2011 at 2:32 AM (PDT)
2
#1 That is pretty cool. However, that is the same concern I have is just how many games actually support this. I’ve not checked this 60Beat outfit’s website, but hope they do provide an API to allow any developer to write new games that support this or update their existing games.
I was also curious to why this somewhat unusual connection scheme through the audio port instead of just going with blue tooth. Then I got to thinking perhaps for a cost reasons. With blue tooth, it would also be necessary to include a battery and all its associated electronics (charging, etc) in addition to the blue tooth transceiver itself. It would most likely ending being an $80+ item instead of $50. Perhaps in the future, if this product is successful and there is enough demand for it, they will offer a blue tooth version as well.
Posted by SkiBumMSP on December 30, 2011 at 10:38 AM (PDT)