News
EA exec: iPhone having ‘negative impact’ on mobile gaming
By Charles Starrett
Senior Editor, iLounge
Published: Tuesday, January 8, 2008
News Category: iPhone
Speaking during a panel discussion at CES, Travis Boatman, vice president of worldwide studios for Electronic Arts’ mobile division, hailed the iPhone as “capable and powerful,” while stating that it has had a negative impact on the mobile gaming industry. “But it’s a replacement for someone who had a Razr before,” said Boatman of the iPhone. “They [consumers] still want their content but there’s no distribution platform in place so there’s a negative impact on the industry.” “These devices are capable and powerful,” he continued. “They’ll be great in the long term but it will take some time as people adapt to devices.” Boatman also described the challenge facing game publishers as consumers upgrade their phones to new devices that may or may not be compatible with games purchased for their previous cell. Apple has received much criticism for its decision to charge iPod owners for new versions of iPod games, updated to support the iPod nano (with video) and iPod classic, regardless of whether the customer previously purchased the game for the fifth-generation iPod. “If you bought a PlayStation 2 and you buy an Xbox ‘790’ four years later, do you think EA games is going to redevelop that game and not charge you for it?” he said. “It’s not inexpensive.”
Next: Fox DVD ships with iTunes-compatible digital file
Previous: Sony rolls out two iPod shelf systems
Comments
If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods or accessories, or if you sell or market iPod products or services, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators.
Recent News
- Apple announces Black Friday 2009 shopping event
- Swimman waterproofs Earphones with Remote and Mic
- KT to launch iPhone in South Korea on Nov. 28
- New iPhone jailbreak worm seeks banking info
- Apple exec Schiller discusses App Store
- Enter the CES Exhibits Plus Pass Giveaway today
- Wider distribution boosting iPhone sales in France
- Chinon rolls out AVi portable iPod speaker
- TomTom intros separate Car Kit for iPod touch
- iLounge and MusicSkins announce the Ultimate Design Contest
Recent Reviews
- Electronic Arts Command & Conquer Red Alert
- Bowers & Wilkins Zeppelin Mini
- iHome iHM79 Rechargeable Mini Speakers
- Elexa Consumer Products iBlink
- Bose SoundDock 10
- Shure SE115m+ Sound Isolating Headset
- Apple Remote (2009)
- Kensington Travel Battery Pack and Charger for iPhone
- Tapulous Metallica Revenge
- Electronic Arts NBA Live by EA Sports
Recent Articles
- Ask iLounge 11-20-09
- The Complete Guide to Using the iTunes Store
- iPhone Gems: Brain Challenge 2, Impossible Quiz, Jeopardy, Trivia Wars + Wheel of Fortune
- The Complete Guide to Album Tagging, Art and Playlists in iTunes
- Ask iLounge 11-13-09
- The Complete Guide to iTunes Audiobooks, Podcasts + iTunes U
- Ask iLounge 11-6-09
- iPhone Gems: Asphalt 5 and Doom Classic
- Ask iLounge 10-30-09
- Instant Expert: Secrets & Features of Apple TV 3.0

1
I’m sorry, but there’s a big difference between the PS2 and Xbox ‘790’ and an iPod 5G vs. 6G.
Posted by Kevin Crossman on January 8, 2008 at 1:12 PM (PDT)
2
The iPhone isn’t affecting mobile gaming at all. The iPhone was never marketed as a mobile gaming device, nor was it ever intended to be used as such.
To be honest, after playing with the NES emulator on my iPhone, I believe that genuine gaming on the iPhone wouldn’t be an exciting experience, mostly due to the lack of tactile buttons. Because of that, I don’t think games on the iPhone will ever take off on the scale that Travis Boatman is dreaming about.
IMHO, the big thing that might be dragging down mobile gaming would probably be the fact that mobile gaming has kind of always sucked on it’s own. Don’t blame it on the iPhone.
Posted by Matthew on January 8, 2008 at 6:57 PM (PDT)
3
@Matthew: I think you missed his point. It’s precisely because the iPhone doesn’t (yet) support games that he claims it’s having a negative impact on the market. Many iPhone owners switched from phones that supported games, so maybe they used to play mobile games and now they do not.
Whether or not the iPhone would make a good gaming platform or whether or not mobile games in general suck is irrelevant to the point he was attempting to make.
Posted by dodo on January 8, 2008 at 9:46 PM (PDT)
4
Mobile gaming could be GREAT in the future. Just shown at CES was a DLP projector that was shot out of a phone…pretty amazing. If you took that, and paired it with some kind of bluetooth controller that you could carry around..BOOM…problem solved.
Posted by Greg on January 9, 2008 at 11:35 AM (PDT)
5
I find that rich coming from a company that has had a negative effect on gaming for years…
Posted by Spadowski on January 9, 2008 at 2:11 PM (PDT)
6
well of course games that depend on tactile buttons would fail, but other games, games already available for jailbroken phones like card games (Texas Hold Em is one of the greatest selling mobile games on the market) or games that utilize the iphones unique features will be successful. The lack of buttons just means that developers are going to have to start thinking outside the box on game concepts and designs. And isn’t that that what portable gaming needs right now? Not Call of Duty 9. This is the reason the DS has taken off so much more rapidly then the pee-s-pee.
Posted by auburnguy in ga on January 10, 2008 at 6:53 PM (PDT)