News
GLBenchmark provides 3D performance benchmarks for iOS devices
By Jesse Hollington
Social Media & Software Editor, iLoungeGoogle+
Published: Tuesday, September 21, 2010
News Categories: Apps + Games, Other
Kishonti Informatics has released GLBenchmark, a universal app for measuring 3D graphics performance on iPhone, iPod touch and iPad devices. GLBenchmark provides 36 different tests to measure graphic and computational performance of the various iOS devices, focusing on the underlying OpenGL ES 1.x graphics implementation. The app includes a variety of GPU/CPU skinning and 3D rendering tests as well as graphic measurements for fill rate, lighting, texture filters/size and triangles. Users can choose which specific tests to run and tap on any specific test to read more information about that test. Users can view results directly within the app and optionally upload and share their results on the developer’s web site where results are compared to a variety of other mobile devices. GLBenchmark 1.1 is available from the App Store for $5.
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1
This might be the worst application of programming time in the iTunes store given the complexity of the program.
On a computer, with the quadrillion configurations of motherboard chipsets, hard drives, CPUs, RAM, video cards, overclocking, sound cards, etc. that exist, there is a use for these. But on an iOS device there is *one* configuration per device per model year.
This program has no practical application outside of tech website reviewers that can compare new iOS devices to their previous generation, or to see, what, if anything, a new version of the iOS did to the performance. That hardly seems a legitimate base of consumers to write a program for, and any other purchasers could almost be called the victims of fraud for dropping $5 on such a do-nothing program.
Posted by Code Monkey in Midstate New York on September 21, 2010 at 1:20 PM (PST)
2
While I don’t disagree, it’s worth noting that the benchmarks can also be compared against non-iOS devices such as the plethora of Android-based smartphones available. Granted a comparison from any one model of iPhone should accurately represent ALL iPhones of that model, some people will still feel the need to see it for themselves.
Posted by Jesse Hollington in Toronto on September 22, 2010 at 4:52 AM (PST)
3
That’s the odd thing, they even tout the ability to look up and compare reported values on their website. So everybody who’s not a tech device reviewer, tech device repairman, or otherwise modifies and hacks tech devices can save their $5 *by design*.
It must not have been much effort to compile for iOS is the only thing I can think of (but the price still bewilders me).
Posted by Code Monkey in Midstate New York on September 22, 2010 at 5:14 AM (PST)