Google releases official Gmail app | iLounge News


Google releases official Gmail app

Google has released an official Gmail application for the iPhone, iPod touch and iPad providing a native Gmail experience on the iOS platform. Google has had an HTML 5 mobile web app for some time that provided an iOS enhanced experience via the Safari browser, however it suffered from the same limitations as other web applications in its inability to provide notifications and limited offline access. The new official Gmail application is designed to be fast and efficient and provides full native access to Gmail including notifications for new messages, support for threaded conversations, archiving, labelling, starring, deleting and reporting spam. The app also includes support for Gmail Priority Inbox, auto-completion of names from Google or iOS Contacts and Gmail search. Users can also send photos as attachments from directly within the app. The iPad version also provides a standard split-screen view and the application takes advantage of touch gestures such as pull down refresh and viewing labels by swiping right. Gmail is a universal app requiring iOS 4.0 or later and is available from the App Store as a free download.

Update: Google has removed the app from the App Store, indicating in its blog that “it contained a bug which broke notifications and caused users to see an error message when first opening the app.” The post goes onto indicate that the company is working to release an updated version soon which fixes the bug and that users who have already installed the app can continue to use it.

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And it has already been pulled from the store.

Posted by Timocus in Toronto on November 2, 2011 at 2:45 PM (CDT)


I thought all apps had to be tested and approved by Apple. How can this happen?

Posted by dave in Toronto on November 2, 2011 at 5:49 PM (CDT)


@2: You must be new. Apple makes sure that you haven’t blatantly copied any of *their* IP (anyone else’s IP is fair game). Apple makes sure that any IAP is set up to give Apple their cut and you haven’t hidden any back doors to sell content that won’t give Apple their cut. Apple runs automated code checks to look for obvious security breaches and holes. And that’s about it.

Whether it actually runs or does anything remotely similar to its description is optional.

Posted by Code Monkey in Toronto on November 2, 2011 at 8:04 PM (CDT)


@ Code Monkey - do you actually LIKE Apple’s products/services?? More or less every time I read one of your comments it is derogatory towards Apple or its business dealings (examples are too numerous to list here). I’m not trying to sound rude or inflammatory, but you are extremely negative about them…

Posted by The Digital Alchemist in Toronto on November 3, 2011 at 8:20 PM (CDT)


No, I’m extremely objective, something too often missing in our modern culture of buzz and hype. There is simply no reason to be positive about things that are negative. In my book, that’s being stupid.

Apple’s approval process does not ensure that apps work, that apps don’t crash, that apps don’t destroy data, that devs didn’t screw up and submit the wrong build, that compatibility reqs are correct, etc., etc..

They simply don’t do any of those things. The approval process is ONLY to ensure your app isn’t to deliberately violate their developer terms or to cheat Apple of their share of any revenue.

I spend a good deal of time on other forums where actual iOS developers are active. NOBODY likes the approval process because it’s random, little to no feedback is given, and prevents devs from fixing problems in a timely manner.

As an example, right now the number one paid app is Zombieville 2. The dev is pulling his hair out because a glitch snuck through with the brand new iCloud game saves that is randomly deleting people’s save games on iOS 5 devices. It’s rare enough that it didn’t crop up in testing, but once a few million people got hold of the game, statistical probability reared its head and what bad reviews the game is getting are primarily because of this save game deletion glitch. He fixed the problem and submitted the fix over a week ago at this point. They still haven’t approved it. Fortunately, his rep is good enough he’ll survive the PR hit but smaller devs without his track record just watch their games disappear from people’s consciousness permanently.

Corporations are not people, they don’t have feelings, and they don’t deserve anyone’s sympathy or good will. Apple’s approval process is only good for Apple. It serves neither the customer nor the devs and so deserves a critical outlook.

Posted by Code Monkey in Toronto on November 4, 2011 at 9:38 AM (CDT)


Fair point Code Monkey.
But why should Apple do developers’ work for them?
As in test every App find a flaw, then go back and tell the developer to fix it? Surely the developer should make sure it works first - otherwise it would just encourage them to submit half-formed product in the belief Apple will point out the flaws.
Fair point about the approval process delay, tough.
But couldn’t the developer just pull Zombieville 2 as Google has done with GMail?

Posted by Wilde in Toronto on November 7, 2011 at 12:53 AM (CST)

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