News
iPhone SDK: Electronic Arts’ Spore, Sega’s Monkey Ball shown for iPhone
By Jeremy Horwitz
Editor-in-Chief, iLounge
Published: Thursday, March 6, 2008
News Category: iPhone Applications
Having previously released titles for the iPod, Electronic Arts and Sega today showed demonstrations of advanced games running on the iPhone platform. The first demonstration, Electronic Arts’ Spore, was based on a Will Wright title previously announced for current-generation game consoles, computers, and handhelds. Spore places you in control of an evolving spore-like creature that can be customized to grow stronger and bigger as it defeats enemies, eventually evolving into a multi-cellular creature capable of leaving the planet. Unique iPhone features of the game include touchscreen and tilt sensor-based controls. Spore has been announced for a late 2008 release on other platforms; Electronic Arts says that the game will be available to “play” on iPhone in September. No price has been announced.
Sega’s demonstration of Super Monkey Ball has not yet been confirmed as a full-fledged iPhone game, but is highly likely to become one based on comments from the company at Apple’s iPhone Software Roadmap event. Based upon the Nintendo GameCube game and subsequent releases, Super Monkey Ball places you in control of a monkey inside of a ball, who traverses grid-like mazes in 3-D. Control is achieved by tilting the iPhone, rather than using an on-screen controller; the game looked slightly below PSP quality in the demonstration form, but still impressive by handheld game or cell phone standards. No release date or pricing has been provided.


Next: iPhone SDK: $99 and Mac required, Apple sole app vendor [updated]
Previous: iPhone SDK: Enterprise, SDK apps coming in June 2.0 software update
Comments
If you have a comment, news tip, advertising inquiry, or coverage request, a question about iPods or accessories, or if you sell or market iPod products or services, read iLounge's Comments + Questions policies before posting, and fully identify yourself if you do. We will delete comments containing advertising, astroturfing, trolling, personal attacks, offensive language, or other objectionable content, then ban and/or publicly identify violators.
Recent News
- Enter the CES Exhibits Plus Pass Giveaway today
- Wider distribution boosting iPhone sales in France
- Chinon rolls out AVi portable iPod speaker
- TomTom intros separate Car Kit for iPod touch
- iLounge and MusicSkins announce the Ultimate Design Contest
- Latest edition of iPodweek coming shortly
- Apple planning more iPod touch apps for retail?
- Gameloft, others cutting back on Android development
- Google launches Google News for iPhone, iPod touch
- Magellan releases RoadMate app, Car Kit coming
Recent Reviews
- Electronic Arts Command & Conquer Red Alert
- Bowers & Wilkins Zeppelin Mini
- iHome iHM79 Rechargeable Mini Speakers
- Elexa Consumer Products iBlink
- Bose SoundDock 10
- Shure SE115m+ Sound Isolating Headset
- Apple Remote (2009)
- Kensington Travel Battery Pack and Charger for iPhone
- Tapulous Metallica Revenge
- Electronic Arts NBA Live by EA Sports
Recent Articles
- The Complete Guide to Using the iTunes Store
- iPhone Gems: Brain Challenge 2, Impossible Quiz, Jeopardy, Trivia Wars + Wheel of Fortune
- The Complete Guide to Album Tagging, Art and Playlists in iTunes
- Ask iLounge 11-13-09
- The Complete Guide to iTunes Audiobooks, Podcasts + iTunes U
- Ask iLounge 11-6-09
- iPhone Gems: Asphalt 5 and Doom Classic
- Ask iLounge 10-30-09
- Instant Expert: Secrets & Features of Apple TV 3.0
- Ask iLounge 10-23-09

1
it would be “evolutionary” if EA were to make the Mac / PC version interact with the iPhone version. Imagine creating a creature and starting a game on your computer, then sync and play on your iPhone at the DMV, dentist, etc. You could also create on the go and sync back to your computer to continue from home. The possibilites are great.
Posted by tmhale13 on March 7, 2008 at 9:09 AM (PDT)
2
That would be really cool. I can’t wait to see what else comes out of the SDK.
Posted by iphone_freak on March 25, 2008 at 5:25 PM (PDT)