Report: Next iPhone to have 1GB RAM, Siri-powered Assistant | iLounge News


Report: Next iPhone to have 1GB RAM, Siri-powered Assistant

Apple’s next iPhone will feature 1GB of RAM, as well as a Siri-powered Assistant feature that will be exclusive to the device, according to a new report. Citing a source familiar with the iPhone’s microprocessor manufacturing, 9to5Mac reports that these features will arrive alongside previously-rumored upgrades like an eight-megapixel camera, a dual-core A5 processor, and a Qualcomm Gobi baseband chip that will allow a single model to operate on both GSM and CDMA networks. The report goes on to claim that the new Assistant feature is dependent on the phone’s A5 processor and extra RAM, and will therefore be unavailable to users of previous iPhones.

Powered by Nuance speech recognition technology, the Assistant feature is said to be a huge step up from iOS’ current Voice Control feature, allowing users to perform tasks such as setting calendar events and reminders, getting directions, and sending text or email messages using nothing but their voice. In addition, the report claims that the feature will be able to communicate with the user in a conversation-like fashion, audibly asking for extra information such as which email address to use when contacting someone. The report goes on to claim that the feature also integrates into a new Find My Friends contact-locating feature, as well as Wolfram Alpha. Apple is expected to debut its next-generation iPhone at a special media event next week.

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woow,.. very nice specs!

Posted by Dennis on September 26, 2011 at 11:02 AM (CDT)


@1: Not really. These devices should, every one of them from the lowliest touch to the iPad,should be packing 2GB of RAM *minimum*.

For what Apple charges their customers and for what 3rd party developers are doing for Apple’s bottom line, this continued “two versus three olive martini” specs are infuriating.

Keep in mind that, at retail, 2GB of RAM is actually cheaper than 1GB of RAM because nobody wants such a worthless amount of RAM in 2011. Apple must have made a deal to take all of the rejected 2GB chips that didn’t quite have enough usable addresses and spec’d them for 1GB of usable memory space.

We should not be praising Apple for, once again, making millions of extra dollars by deliberately shorting the people support them for no valid reason other than making a few cents more a unit.

Posted by Code Monkey on September 26, 2011 at 11:58 AM (CDT)


@2:  You are actually right.  I might have jumped the gun here.  However, I think that a balance of battery consumption by RAM by iOS need might is the case here.  I’m not sure how much better the current iOS would perform if it would have 1GB or 2GB RAM, or how the battery life ratio would result to.

Interesting ..

Posted by dennis on September 26, 2011 at 7:45 PM (CDT)


@3 - I am inclined to agree with your train of thought. What kind of battery impact would doubling the RAM have compared to any actual performance boost? I have questioned Apple’s choices in using what appears to be “last generation” technology in many key areas (RAM, storage capacity, cameras). But as I have used the devices, I can not say that I am left wanting…other than more storage capacity. But I think that the flash storage price jumps considerably just above where Apple has capped in the past. I simply am not willing to chalk this up to simply a dollars and cents decision. Apple likes to try and control the user experience as much as they possibly can. I lean toward this being more of a factor of performance, both battery and system.

Posted by Mitch on September 26, 2011 at 8:47 PM (CDT)


Even if it is somewhat related to performance, then put a bigger battery in there* - my arms aren’t going to break off if my i-Device weighs 10g more. If you spend any time at all reading developer blogs, posts, forums, etc. you will find a recurring theme: as they go through the development process, they routinely find themselves having to cut off support for older devices, slashing features, intentionally reducing the quality of their game for ONE reason - the lack of memory in these devices. This has led up to a number of recent games being shipped for the iPad 2 *only*. How bad does it have to be when as a dev you realize you either have to accept only reaching a fraction of the potential audience, or putting out a game so crippled and dated nobody will play it?

Heck, even on my relatively recent 4G touch, it’s rare the so-called fast switching does me any good since the majority of my apps require so much of the memory that the OS kills the background tasks (why killed as opposed to suspended tasks aren’t removed from the fast switching tray is a whole other question for Apple ;))

*To be honest, I’m not sure how battery performance could be worse anyhow. When I game on my touch, I do it plugged in if it is at all possible. Most games I play kill the battery in less than 90 minutes (many in less than 60), so these things *need* bigger batteries anyhow if Apple really wants to crush Nintendo and Sony in the portable market. People may laugh at the 3DS’ battery life, but it’s still much better than Apple’s when it comes to gaming with anything more complex than Angry Birds.

At some point, Apple needs to make a choice about whether they’re truly competing or just staying ahead of the pack. Right now I see them just trying to stay ahead of the pack, and that might make for a slightly higher balance sheet at the end of the fiscal year, but it’s a frustrating policy for the consumer. I would gladly hand them the $5 that would represent them NOT cheaping out on the components (e.g. better camera, better RAM) and I’d let Tim Cook ride me like a pony for a day if they would just stop making things thinner and put a proper battery in there.

Posted by Code Monkey on September 27, 2011 at 8:54 AM (CDT)

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