Review: iBowl by SGN
This review originally appeared within iLounge’s iOS Gems series within the compilation article, iPhone Gems: Games With Balls, and One with Blasting. Additional details may be found in the original article.
Developed with less audiovisual panache, iBowl (Free) from SGN has two things going for it: no price tag, and an interesting control scheme. You still get a 3-D lane, here without most of the gloss and fancy art in Flick Bowling, and you still get the ability to use novel iPhone/iPod touch controls to bowl; the difference here is that you’re using the accelerometer to throw the ball.
SGN accomplishes this in a generally smart way. You put your finger on a BOWL button on the screen and swing your arm. Release the button and the game takes whatever trajectory your arm moved in, and translates it into the direction the ball takes down the lane. At the end, you hear the same, repetitive sound of crashing pins, and the game tallies your score; you can not play against the computer or a human opponent. These limitations, the lack of better audio, and the oversimplicity of the game take iBowl out of our general recommendation category, but by free demo standards, this title offers a lot more than most of the garbage in the App Store. Will we see reports of people accidentally throwing their iPhones around like Wii controllers after playing accelerometer-based games? Perhaps, and this sort of control scheme is probably less than ideal for this platform, but it’s fun to try, if only to show off what the device is capable of doing.
iLounge Rating: B-.