Review: Kevin Kozan Satori Sudoku
On August 1, 2008, iLounge published iPhone Gems: Every Sudoku Game, Reviewed, a feature article looking at 23 different Sudoku releases for the iPhone OS. This review focuses on Satori Sudoku ($2) by Kevin Kozan; you can read the full article, with screenshots of all of the games together, through the link above. A collective screenshot below shows you some of the other Sudoku interfaces you can expect to find in these titles.
If you’re reading this article, you probably already know that Sudoku is a one-screen puzzle game based upon a 9-by-9 grid that’s partially filled with numbers. The objective is to fill the empty spaces of the grid with single digit numbers so that the same digit does not appear twice on any horizontal or vertical line. Additionally, the same number should not appear twice in any of nine 3-by-3 mini grids on the screen.
iLounge’s top-ranked Sudoku games are ones that offered fully-functional renditions of the game, with impressive interfaces, bonus features, user customization, and pricing as of the time we tested them. The fewer of these features a given game had, the lower it rated. While updates to these games may well be released over time, and their features may change, we couldn’t wait around forever for bad or so-so titles to catch up with ones that were already good or great.
Satori Sudoku is a plain, no frills version of the game. Your only options are a sliding difficulty scale that includes easy, normal, and hard positions, the ability to automatically disable entry number keys that can’t possibly be correct, and a highlight feature that lets you see whichever cells could match a given number you select. There is no audio; you provide it with your iPod. Though this isn’t an exciting rendition of the game, it’s competent, decently presented, and reasonably priced. We’d call it about average overall.