Reviews
![]()
![]()
Company: Pattern Making Co.
Website: www.Patternmakingco.com
Title: Radius
Players: One
Price: $4/$1
Compatible: iPod touch, iPhone, iPhone 3G
Pattern Making Co. Radius
By Jeremy Horwitz
Editor-in-Chief, iLounge
Published: Thursday, August 14, 2008
Category: Games - iPad, iPhone + iPod
On August 5, 2008, iLounge published iPhone Gems: Games to Show Off Apple's Devices, a feature article looking at six games that interestingly showed off the iPhone OS. Today, we are rating these games in separate reviews. This review focuses on Pattern Making Co.'s Radius ($4/$1); you can read the full article, with screenshots of all of the games together, through the link above.


When we previously reviewed the puzzle game Trism, we noted that it was very good, but missing a little something that could conceivably transform it into the next Tetris. Radius may be a hint or two short of Trism’s addictiveness, but it’s presented with a slick interface and style that makes you really want to see it do more and better. Here, you’re controlling a rotating ball that is repeatedly being filled with dots that start small, but quickly expand with growing isobar-style lines to become threats to the entire globe. You need to rotate the ball, tap the dots to neutralize them, and then deal with the consequences.

The consequences are in some cases more dots—click on a yellow dot and it will spawn three more that dance across the ball’s surface. At other points, power-ups will appear to double your points, slow the action down, or clear the board with a shower of nuclear explosions. Spinning the ball sometimes yields obvious enemies; at other times, you’ll keep looking and find nothing, despite the presence of dots someplace on the globe. Fail to disarm a number of the dots and the ball blows up, ending your game.

In terms of visual presentation, Radius is an impressive work of minimalism. The sphere is in the center of the screen, surrounded by your life bar, surrounded by a curved score and timer. Activated icons appear off to the side of the sphere, and everything is handled in a clean, sophisticated interface with nice fonts and little clutter. While there’s no music, there are simple sound effects to indicate when you’ve deactivated one of the dots, and to let you know when new ones are appearing. We’d prefer a soundtrack and even more audio accompaniment, but given the sub-$5 price, their absence isn’t a huge problem. Overall, what’s here is simple, but it’s also pretty cool.

When playing Radius, three things struck us as “off.” First, the ball doesn’t appear to be fully representative of the playing field as you’re spinning it—it’s as if you’re seeing what appears on screen to be half or a third of the globe, yet moving it around suggests that the ball is actually several times larger than you’d imagined. Threats to be disarmed aren’t easy to find, and the game could really use some scale differentiation, perhaps automatic zooming-in and -out, to make the action more fun. Additionally, the game feels stingy on touch responsiveness when you’re trying to neutralize threats; sometimes a tap doesn’t seem to register. And finally, the game doesn’t offer the sort of smooth ramp-up in scope and difficulty that the best puzzle titles out there have offered. By comparison with similar titles such as the Nintendo DS Elite Beat Agents series, Radius feels like it could use a little tweaking.

Judged solely on what it is today, Radius strikes us as a slightly incomplete game that is fun to play a few times but could really benefit from structure, pacing, responsiveness, and presentation tweaks. But we picture this title as laying the groundwork for a bigger-deal game, and if seen in that light, Radius is not just a very good start, but potentially the basis for a massive hit. [Editor’s Note: The price of Radius has continued to be at $4 for most of the time we have been watching it, but flipped to $1 immediately before we published our review. As it’s unclear as to how the pricing will shake out, we are rating it at the $4 price point it was purchased at. Consider it a better buy if the price remains at $1.]
A Note From the Editors of iLounge: Though all products and services reviewed by iLounge are "final," many companies now make changes to their offerings after publication of our reviews, which may or may not be reflected above. This iLounge article provides more information on this practice, known as revving.
Related Stories
- Chair Entertainment / Epic Games Infinity Blade II
- Gameloft Modern Combat 3: Fallen Nation
- Brookstone Rover App-Controlled Wireless Spy Tank
Comments
Want to add your views on this product? Use the links below to discuss it in the iLounge Discussion Forums - free registration required. Old review comments have been archived for your reference.
Recent News
- Pulp adds iCloud sync, new Home Page
- WordPress for iOS adds Push Notifications
- Sony launches Music Unlimited for iOS
- Apple device poll ends, computing poll begins
- Fruit Ninja adds new features and power-ups
- Apple to sell Nest Learning Thermostat
- Third-gen iPad to launch in Guam, Philippines May 29
- Apple tweaks App Store with Editors’ Choice, Free picks
- Panic releases Diet Coda
- Booq rolls out new Folio for iPad
Recent Reviews
- Pelican i1075 Hardback Case for iPad
- Skinit Skins for iPad (3rd-Generation)
- Spigen SGP Steinheil Ultra Optics Screen Protector for iPad (3rd-Gen)
- ZeroChroma VarioProtect for iPhone 4/4S
- BodyGuardz UltraTough Clear Skins for iPad (3rd-Gen)
- Wrapsol Original + Ultra Hybrid Protective Film for iPad 2/iPad (3rd-Gen)
- iBattz Mojo Removable Power Card Wallet
- dreamGEAR i.Sound Power View Pro S 2.1A Dual Charging Dock
- dreamGEAR i.Sound Universal Power View
- Sena Cases Florence Portfolio for iPad (3rd-Gen)
Recent Articles
- Removing music from iTunes after copying to iPod
- iOS Gems: Farm 123, Facebook Camera, Scribblenauts, Shoot the Zombirds + Virtua Tennis Challenge
- iTunes TV show size totals don’t match actual disk storage
- Consolidating Multiple iTunes Libraries
- Converting Purchased Videos to 1080p HD
- Find My Friends always reports home location
- Creating an iTunes Match library from an external hard drive
- Benefits of keeping apps in iTunes when using iCloud
- Recovering iTunes from an External Hard Drive
- Normalizing volume levels for Voice Memos




