Have you ever thought about building an app? It can be a little difficult when you think about it, but as soon as you stop the blunders it can get easier than you thought. Everybody could make mistakes during app development because it is the first move of learning and improving mistakes. You need to remember every mistake you make so avoid repeating them and correcting them.
In this article, you will read about android app development company and some blunders that can ruin your android app. As you know Android is free, customizable, and it is still growing and available on your tablet, phone, smartwatch, car, and TV. Android is the most famous operating system worldwide. And you can say the main benefit of Android is because of the free apps that are accessible on Android phones and Google Play.
1. Developing for Both iOS and Your Android Device
You know that users have been using Android for a long time and have become acclimated to the platform. It’s a bad idea to impose iOS design standards on them. Don’t breach the rules unless you have a compelling cause to do so.
For example, you better not use static tabs and their place is not near the bottom. You shouldn’t use color for system notification icons. You should never contain app icons within a rounded rectangle unless it’s the actual logo. Splash displays are unnecessary after the first setup/introduction. Don’t use them in any other circumstances. You better not use carets in lists. These are some of the common mistakes that developers make which ruin the UX of the app.
Unless you’re creating a kiosk/promotional application for one single tablet, chances are the Android application wouldn’t look great on every device. Thus here are some tips for Android programming; density-independent pixels are distinct from regular pixels. To accommodate for various orientations and densities, resources are added numerous times. Drawables with nine patches are stretched to suit the screen.
There are hundreds of conceivable possibilities, but after a period, you develop a knack for covering them completely with only a few cases.
You don’t have tens of thousands of devices? It’s not an issue. The Android Emulator is excellent at simulating physical devices. Even better, consider Genymotion, which is lightning quick and includes a plethora of popular preset gadgets.
How about rotating your device; have you also tried rotating your equipment?
2. Without Developing for the Most Recent Android Version, but Having a Lower Market Share
Do you know why you should develop for the recent version of Android? The reason for this is because Google publishes some new APIs with every new Android version, which adds some intriguing functionality to the current functionalities. A skilled developer would always look for new APIs inside the Android Support Library, but if the next Android version supports them, they would implement it. This is since the Android Support Library packages include APIs that are already backward-compatible with earlier versions of Android. And you should know that you don’t need to support the oldest Android version by the time you are developing for the recent version. Just check the market and your competitors and try to be excellent and unique.
3. Not Building the Application for Multiple Screens
As you know there are different Android phones and devices in markets that have different display types or screen resolutions. You should know that the OS looks different from one phone to another. However, you better resize app widgets appropriately depending on screen resolution.
As a result, one of the common errors beginner developers make is using only a single preview device when writing for the application, assuming that if it looks good on their android provider, it would look good on other phones as well. To prevent this awkward scenario, use DP when defining all images, sizes, and widgets borders, and SP for other things like typefaces. Additionally, ensure that resources are included several times to accommodate for varied orientations and densities. Test the app on different devices to ensure that it is possible, something that will always come in handy while developing more complicated apps.
4. Misunderstanding Bitmaps
One of the problems that developers have is the size of the app. Because most programs nowadays are image/bitmap intensive, they require a lot of memory space. It is also very unusual for inexperienced Android developers to get the “Out of memory” warning while attempting to load a bunch of photos, and even worse, some developers refuse to acknowledge this important element.
The reason for this mistake is because developers should render pictures on a screen. This is because displaying an HD image as it does would take a lot of Memory. But if you modify it to be seen on a specific screen resolution or even just show what requires to be displayed, the memory usage needed drops dramatically.
5. Not Assuming Success
There can be a better method to handle long-running activities, and you can use well-documented libraries to do this. But the customers still should wait. It’s unavoidable. Packages are not instantaneously dispatched, processed, and received. However, there is indeed a round journey delay, network problems, shipments are lost, and aspirations are shattered.
All of this, though, is quantifiable. Network calls that are successful are considerably more common than those that are unsuccessful. Therefore, why wait for the response message before dealing with the successful requirement? It is incomparably preferable to expect success and deal with failure. So, when a customer likes a post, the like counts are immediately incremented, and the consumer is alerted if the request fails.
In today’s environment, instant response is anticipated. People dislike having to wait. Apps should take into account the user’s psychology.
If you know how to take your business online and have a game-changing business strategy, you’ve probably considered bringing it a reality by creating a mobile application.
You should consider increasing market penetration leads to increased segmentation. For instance, In the case of the Android operating system, this segmentation is enormous because various phones and platforms run different Versions of Android.
This is perhaps why, rather than focusing on factors that may be out of your control, you should work on the most common application development blunders and guarantee that your app functions smoothly across a wide range of devices.