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The Seven Deadly Sins: Origin expands Apple’s gaming push with iPhone and iPad launch

Last updated: Mar 13, 2026 5:50 am UTC
By Lucy Bennett
Image 1 of The Seven Deadly Sins: Origin expands Apple’s gaming push with iPhone and iPad launch

Apple has been talking more about games lately, and you notice it pretty quickly once Apple Arcade starts adding bigger names like Sid Meier’s Civilization VII Arcade Edition. That does not suddenly mean every game landing on iPhone or iPad is part of Arcade. It just makes releases like this stand out more than they probably would have before.


That is what gives Origin a little more weight than the average anime RPG on mobile. Netmarble is bringing the game to PS5, Steam, iPhone, iPad, and Android, so this is not being pitched as some side version that happens to show up on phones while the “real” release happens somewhere else. From the way the rollout is being framed, Apple players are part of the same conversation as console and PC players from the start, and that alone changes the feel of it. That matters more than usual here.


Image 1 of The Seven Deadly Sins: Origin expands Apple’s gaming push with iPhone and iPad launch

The only part that feels messy is the release timing. Netmarble’s preorder page says PS5 and Steam players get in first on March 16, followed by a grand launch on March 23. Steam backs that up too, with March 16, 2026 listed for the PC version. Apple’s App Store page is where it gets a bit less tidy. Over there, the iPhone and iPad release is still marked Coming Soon, with an expected date of March 31, 2026. So the Apple version is definitely happening, just not on a timeline that matches the other pages perfectly.


Even with that mismatch, the Apple version does not feel tucked away. That is the part that stands out. A lot of games in this lane hit mobile and immediately give off the sense that they are trailing behind the “main” launch on console or PC. Origin does not quite read like that. Netmarble has kept PS5, Steam, and mobile tied together from the jump, and even if the App Store date ends up being the last one to settle, the game still feels like a multi-platform release first and a mobile release second. That is a difference.


One thing to clear up: The Seven Deadly Sins: Origin is not part of Apple Arcade. On Apple’s side, it is listed as a regular free App Store game with in-app purchases, not as one of Arcade’s subscription titles. That does not make it any less relevant to iPhone and iPad players. It just means this is part of Apple’s wider games push, not the monthly Arcade lineup.

And honestly, that may be the more interesting angle anyway. Apple Arcade matters, sure, but the bigger sign is when outside publishers start treating Apple devices like they belong in the same room as PS5 and Steam. That is what makes this feel a bit more notable than the usual mobile RPG launch. It is being talked about alongside the console and PC versions, and if you are more interested in desktop, you can already check the PC requirements for The Seven Deadly Sins: Origin before release.

So no, this is not the next Apple Arcade pickup. But it still says something useful about where Apple gaming sits right now. Between Apple Arcade getting better-known titles and publishers bringing more visible cross-platform games to the App Store, Apple devices feel less cut off from the wider games conversation than they used to. Origin fits the moment well. For iPhone and iPad players, that is enough to make it one to watch over the next few weeks.


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