Space Invaders Extreme, or, Does iPod Need $20 Games?

Once in a very, very long while, a company doesn’t just go through the motions in updating a classic video game—it actually re-defines it for a new generation. As game lovers know, this almost never happens, as game companies more frequently use re-releases as mere cash-in opportunities, trust the wrong teams to improve upon their past designs, or miss the mark for other reasons. Case in point: Namco’s series of Pac-Man and Pole Position games for the iPod, which despite our love for the company’s other titles (Pac-Man Championship Edition, anyone?) add little on the iPod to the early 1980s titles they were based upon, and in some cases even detracted from our memories of them.

Space Invaders Extreme, or, Does iPod Need $20 Games?

Nothing about the name of Taito’s Space Invaders Extreme would lead people to think that it would be any different from the many other “remixes” of arcade games we’ve seen—say nothing of the many forgettable Space Invaders sequels and clones that have plopped onto game machines for the past 30, yes, 30 years since the original’s release in 1978. But this is mercifully, amazingly, not your dad’s Space Invaders. It’s inherently the same premise, having you control a left- and right-moving cannon at the bottom of the screen while waves of aliens try to avoid being shot above it.

But it’s newly inspired by dance clubs and Tetsuya Mizuguchi’s amazing games Rez and Lumines, and made relevant with power-ups and amusing pokes at its own heritage. I strongly recommend watching the video here, though it doesn’t capture the impressiveness of the real-life detail in the game’s art.

 

Space Invaders Extreme, or, Does iPod Need $20 Games?

Gyrations in the background art and music are accompanied by Rez-like notes when your screen-sweeping cannon fires off shots. The Invaders sometimes flip on their sides, becoming pixel-thin, as a joke about their pixel-heavy, two-dimensional art. And they drop block-like icons that give you block-like blasters to eliminate them in waves, rather than just one at a time.

 

Space Invaders Extreme, or, Does iPod Need $20 Games?

Bonus stages interrupt each level if you can find ways to unlock them, leading to more frenzied alien destruction—a ton of fun, even though the core characters, almost laughable-looking creatures, are basically just like the ones in the original arcade game.

Outlines, shadows, and colors make them more interesting visually, while little additions—aliens carrying shields, and much-changed movement patterns—start you off thinking that you already know who they are, only to change things up on you seconds later.

 

Space Invaders Extreme, or, Does iPod Need $20 Games?

Then there are the boss and boss-like encounters, which either interrupt or end the stage with opportunities to take out much larger aliens or collections of aliens with precise shots. Again, like Peggle for the iPod, you have to ignore little goofy elements of the design—here, the “eXtreme” -ness of it all—and just enjoy the game for what it is. Frankly, like the gameplay, most of the art moves so quickly that you won’t even notice some of the visual oddities. Most of it is really cool.

 

Space Invaders Extreme, or, Does iPod Need $20 Games?

So how do you get it? Space Invaders Extreme is a Nintendo DS and Sony PlayStation Portable title, and available as a free downloadable demo for PSP owners right now.

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