Apple may be working behind the scenes to convince iOS game developers to raise their prices on certain titles, according to a Develop report. Speaking on stage at Edinburgh Interactive, Steve Ackerman, managing director of UK studio Somethin’ Else said, “Obviously Apple doesn’t promise anything in terms of promoting games, but before the release of Papa Sangre they said they were very interested in the game, and that they might promote it.” He continued, “They asked us how much we were going to sell it for, and we said maybe ₤1.99.
They said ‘you must be joking, this is a premium app, this is worth more than the price of coffee.’” The game eventually launched at £3.99/$4.99, and has since sold more than 50,000 copies. It is unclear how common a practice this might be for Apple, or to how many developers it may offer pricing advice.
[via Pocket Gamer].