Chair Entertainment releases Infinity Blade II

Jesse Hollington
By Jesse Hollington  - Senior Editor

Chair Entertainment has released Infinity Blade II, the much anticipated sequel to last year’s highly acclaimed sword-fighting action game, Infinity Blade (iLounge Rating: A). Infinity Blade II continues the epic story from the prior game with the God King defeated and the player now on a quest to discover the secrets of the Infinity Blade, descending deeper into the world of the Deathless tyrants and their Titan armies. Originally unveiled at Apple’s iPhone 4S Event in early October, Infinity Blade II was shown as a demonstration of the higher performance hardware in the new iPhone 4S; the game has been optimized for the iPhone 4S and iPad 2 to provide extremely detailed and high-resolution graphics and lighting effects to create an immersive and dynamically changing environment with graphics and animation described as beyond what is being done on high-end gaming consoles.

Infinity Blade II expands on the gameplay of its predecessor adding three new styles of combat with multiple classes of weapons, armours and spells that include specialized capabilities such as Dual Wielding and Two-Handed in addition to the standard Weapon and Shield classes. The character customization has also been further expanded from the original, allowing players to use mystical objects that they discover in their travels to create and forge more powerful weapons and providing a richer storyline as the player explores and discovers the story of the Infinity Blade. iCloud support has also been included to allow players to synchronize game status between multiple devices.

Infinity Blade II is available from the App Store for $7 and is a universal app supporting the iPhone 3GS, 4 and 4S, the iPad and iPad 2 and the third- and fourth-generation iPod touch. iOS 3.2 or later is required, iOS 5 is recommended.

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By Jesse Hollington Senior Editor
Jesse Hollington was a Senior Editor at iLounge. He's written about Apple technology for nearly a decade and had been covering the industry since the early days of iLounge. In his role at iLounge, he provided daily news coverage, wrote and edited features and reviews, and was responsible for the overall quality of the site's content.