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Review: Gameloft Hero of Sparta II

Last updated: May 15, 2021 8:34 am UTC
By Jeremy Horwitz
Review: Gameloft Hero of Sparta II

Released in late 2008, Gameloft’s original Hero of Sparta was incredibly ambitious by iPhone standards — a Nintendo DS- or Sony PSP-quality hack-and-slash adventure game inspired by Sony’s God of War series. Not surprisingly, the sequel Hero of Sparta II ($7) kicks almost everything up a notch: most notably, it includes high-resolution artwork that makes good use of the iPhone 4’s Retina Display, changes the control scheme to parrot the combo-friendly God of War titles, and provides a better, closer view of the action than before. But as with its predecessor, a few rough edges hold it back from complete gaming nirvana.


Review: Gameloft Hero of Sparta II

Review: Gameloft Hero of Sparta II

First is the graphics engine. The good news is that it remains polygon-based, enabling you, your enemies, and the camera to move around in full 3-D. Better yet, the new engine churns out characters and backgrounds that surpass the first game’s in detail—one look at your hero Argos, his numerous weapon-toting opponents, and Grecian settings is enough to make you appreciate all the modeling and texturing work that clearly went into making Sparta II’s world more believable than before. Particularly on the iPhone 4, but also on the OpenGL 2.0-ready iPhone 3GS and iPod touch 3G, many scenes have more impressive textures, lighting, and polygons than in Hero of Sparta; twisting staircases include individually modeled steps and fairly elaborate tile patterns, while buildings in the distance are actually polygonal rather than just flat.

But the iPhone 4’s extra detail comes at the cost of a low frame rate, which rather than intermittently stuttering stays pretty sluggish throughout. An epic musical score and fine sound effects tend to distract you from the frame rate, unless you turn the audio off.

 

Review: Gameloft Hero of Sparta II
Review: Gameloft Hero of Sparta II

One related issue: Hero of Sparta II once again does not include iPad screen support, a disappointment given the fact that the art has already been formatted for a high-resolution display. It displays at old iPhone resolution (480×320 screenshots are above) on the iPad, and with a less than thrilling frame rate, all so Gameloft can needlessly charge for a separate “HD” iPad-only version. That particular practice should really be put to rest—selling two separate versions is just not justifiable for a game at this price.

 

Review: Gameloft Hero of Sparta II
Review: Gameloft Hero of Sparta II

Thankfully, Hero of Sparta II is strong enough in the gameplay department to put other iPhone and iPod touch games to shame. You’re given two joysticks, one for movement and one for horizontal and vertical sword slashing, the latter capable of juggling enemies in mid-air, being held down for charged attacks, and shattering shields depending on the direction it’s pressed.

Proper use of the sword is tricky, particularly given that using it requires you to overlap several other on-screen buttons, but the feel of the game is so satisfying overall that we really didn’t mind. Occasional tappable fatalities, door-prying, and enemy-enslaving attacks vary up the gameplay, too.

 

Review: Gameloft Hero of Sparta II
Review: Gameloft Hero of Sparta II

Gameloft’s power-up system, however, is oddly miserly with rewards early on. For whatever reason, the game really stretches out life and magic bar upgrades, as well as the discovery of magical zodiac gems and the ability to use soul orbs you gather by hacking and killing. The tappable fatalities never seem to reward you with enough orbs to level up when you might want to, though the visual effect of watching the glowing souls enter your body never gets old. Thank God of War for that, and for the pace of the rest of the game, which alternates between attacking, exploring, jumping, and climbing at a clip that’s just right—you have the chance to enjoy and even explore the scenery without getting bored at any point wandering through it. There are 12 levels spread out across 8 worlds, impressively constructed with off-the-beaten-path nooks that hide power-up gems and orbs.

 

Review: Gameloft Hero of Sparta II
Review: Gameloft Hero of Sparta II

Last up is the issue of pricing.


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