Review: Gameloft S.A. Diamond Twister

On July 25, 2008, iLounge published iPhone Gems: Action Puzzlers, Table + Pinball Games, a feature article looking at eight assorted games developed for the iPhone OS. This review focuses on only one title from the collection; you can read the full article, with screenshots of all of the games together, through the link above.

Review: Gameloft S.A. Diamond Twister

On the iPod, Gameloft built a reputation for releasing titles that were flashier versions of other companies’ classic and not-so-classic games. Diamond Twister ($5) is, in essence, the three-or-more gem-matching game Bejeweled mildly recast as a jewel heist adventure.


Review: Gameloft S.A. Diamond Twister

The word adventure might be a little too kind, as Diamond Twister does little more than provide short stages that use dollars, time limits, and changing board sizes to keep the Bejeweled-alike gameplay semi-interesting from level to level, interrupting every once in a while for a “mission” story that doesn’t affect anything but the background art.


Review: Gameloft S.A. Diamond Twister

While this approach is fairly shallow, Bejeweled was even less deep, and thus there’s more variation here than in PopCap’s official iPhone title Bejeweled 2; Diamond Twister also sells for half the price. On the flip side, Bejeweled 2 has superior visual effects, both in and in-between levels, and its new Power Gems break up the gameplay much as Diamond Twister’s more powerful reward gems do, making a number of gems disappear simultaneously. Pricing is the only reason we’d give Diamond Twister a small edge here; both of these games are fine time-wasters but not spectacular.

Table of Contents

Our Rating


Company and Price

Company: Gameloft


Title: Diamond Twister

Players: One

Price: $5

Compatible: iPod touch, iPhone, iPhone 3G

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